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Great PC! But can it run Crysis?

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Reply 140 of 241, by Kamerat

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ynari wrote:

Here you go. My monitor is only 1600x1200 but it scales, and the CRT is disconnected at the mo.

Still, for those of you that can't remember my system specs : spot the oddity in this screenshot..

Virtualized? Guess QEMU/KVM.

DOS Sound Blaster compatibility: PCI sound cards vs. PCI chipsets
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Reply 141 of 241, by Kamerat

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Munx wrote:
Kamerat wrote:

Installed Catalyst 10.2 and increased FPS avrage with about 10.

crysis_9700pro_cat10.2.PNG

Avrage: 38.34 FPS

Considering 9700 pro is below the minimum requirements, that's pretty good

Agree, and the cpu isn't much over the minimum P4 2.8GHz

Tried running the 9700 Pro @ 405MHz/358MHz and got the avrage of 42.72FPS (the GPU is voltmodded and got a copper cooler).

28.07.2015 06:19:19 - XP
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX9 800x600, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: Low
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 49.20s, Average FPS: 40.65
Min FPS: 26.69 at frame 1959, Max FPS: 68.89 at frame 997
Average Tri/Sec: 16093673, Tri/Frame: 395919
Recorded/Played Tris ratio: 2.32
!TimeDemo Run 1 Finished.
Play Time: 45.85s, Average FPS: 43.62
Min FPS: 26.69 at frame 1959, Max FPS: 68.89 at frame 997
Average Tri/Sec: 17471486, Tri/Frame: 400511
Recorded/Played Tris ratio: 2.29
!TimeDemo Run 2 Finished.
Play Time: 45.56s, Average FPS: 43.90
Min FPS: 26.69 at frame 1959, Max FPS: 68.89 at frame 81
Average Tri/Sec: 17594722, Tri/Frame: 400803
Recorded/Played Tris ratio: 2.29
TimeDemo Play Ended, (3 Runs Performed)
==============================================================

Completed All Tests

DOS Sound Blaster compatibility: PCI sound cards vs. PCI chipsets
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Reply 142 of 241, by ynari

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Kamerat wrote:
ynari wrote:

Here you go. My monitor is only 1600x1200 but it scales, and the CRT is disconnected at the mo.

Still, for those of you that can't remember my system specs : spot the oddity in this screenshot..

Virtualized? Guess QEMU/KVM.

*ding*. Yes, virtualised - in Xen. The most glaring clue to my mind is that it's running a quad core CPU with only three cores..

I'll post the bare metal results later - they're not much better, as the limiting factor is the x4 PCI-e 1.0 slot. The memory type still isn't recognised, although the SPD works.

Reply 143 of 241, by ynari

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OK, Crysis on the bare metal - same PC. As you can see it's not very different.

Disappointingly, on my main gaming PC (weaker CPU, but GPU running at full speed), it's not /that/ much faster. If I take it down to 1600x1200 it only gives 33FPS average, 44FPS at 1280x1024

Reply 144 of 241, by DosFreak

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Ran all three

#1
Run #1- DX9 1280x1024 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 103.075
#2
Run #1- DX10 1920x1080 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 72.35
#3
Run #1- DX9 800x600 AA=No AA, 32 bit test, Quality: Low ~~ Overall Average FPS: 179.865

#1

8/29/2015 8:34:15 AM - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX9 1280x1024, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: VeryHigh
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 22.84s, Average FPS: 87.55
Min FPS: 64.44 at frame 172, Max FPS: 130.57 at frame 1679
Average Tri/Sec: 86199776, Tri/Frame: 984579
Recorded/Played Tris ratio: 0.93
!TimeDemo Run 1 Finished.
Play Time: 19.43s, Average FPS: 102.93
Min FPS: 64.44 at frame 172, Max FPS: 132.54 at frame 1733
Average Tri/Sec: 102469624, Tri/Frame: 995509
Recorded/Played Tris ratio: 0.92
!TimeDemo Run 2 Finished.
Play Time: 19.38s, Average FPS: 103.22
Min FPS: 64.44 at frame 172, Max FPS: 136.94 at frame 139
Average Tri/Sec: 102851312, Tri/Frame: 996395
Recorded/Played Tris ratio: 0.92
TimeDemo Play Ended, (3 Runs Performed)
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

8/29/2015 8:34:15 AM - Vista 64

Run #1- DX9 1280x1024 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 103.075


#2

8/29/2015 8:36:52 AM - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 1920x1080, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: VeryHigh
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 34.94s, Average FPS: 57.24
Min FPS: 47.70 at frame 1974, Max FPS: 93.28 at frame 1014
Average Tri/Sec: -17444478, Tri/Frame: -304761
Recorded/Played Tris ratio: -3.01
!TimeDemo Run 1 Finished.
Play Time: 27.67s, Average FPS: 72.28
Min FPS: 47.70 at frame 1974, Max FPS: 95.31 at frame 1660
Average Tri/Sec: -20948400, Tri/Frame: -289822
Recorded/Played Tris ratio: -3.16
!TimeDemo Run 2 Finished.
Play Time: 27.62s, Average FPS: 72.42
Min FPS: 47.68 at frame 1968, Max FPS: 97.87 at frame 99
Average Tri/Sec: -20991934, Tri/Frame: -289850
Recorded/Played Tris ratio: -3.16
Show last 46 lines
TimeDemo Play Ended, (3 Runs Performed)
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

8/29/2015 8:36:52 AM - Vista 64

Run #1- DX10 1920x1080 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 72.35


#3

8/29/2015 8:39:30 AM - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX9 800x600, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: Low
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 16.63s, Average FPS: 120.29
Min FPS: 154.99 at frame 1367, Max FPS: 233.65 at frame 1033
Average Tri/Sec: 48860656, Tri/Frame: 406203
Recorded/Played Tris ratio: 2.26
!TimeDemo Run 1 Finished.
Play Time: 11.12s, Average FPS: 179.80
Min FPS: 138.56 at frame 1167, Max FPS: 233.65 at frame 1033
Average Tri/Sec: 73674640, Tri/Frame: 409756
Recorded/Played Tris ratio: 2.24
!TimeDemo Run 2 Finished.
Play Time: 11.12s, Average FPS: 179.93
Min FPS: 137.75 at frame 1984, Max FPS: 233.65 at frame 1033
Average Tri/Sec: 73734360, Tri/Frame: 409792
Recorded/Played Tris ratio: 2.24
TimeDemo Play Ended, (3 Runs Performed)
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

8/29/2015 8:39:30 AM - Vista 64

Run #1- DX9 800x600 AA=No AA, 32 bit test, Quality: Low ~~ Overall Average FPS: 179.865

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Reply 145 of 241, by PhilsComputerLab

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100+ FPS! Wow, nicely done 😀

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Reply 146 of 241, by squareguy

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My new Windows XP DirectX 9.0 build with Celeron CPU, will test again when I get the i5! I'm happy with it!

DirectX 9.0c Build, Stealth - Large Pics

1280x1024

The attachment 1280-crysis.JPG is no longer available

1600x1200

The attachment 1600-crysis.JPG is no longer available

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE

Reply 147 of 241, by havli

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Few more results, all of them using following system and DX9 1280x1024 high settings.

Pentium G2130
2 GB DDR3 1066 Mhz
Asrock H61MV-ITX
Windows XP SP3

Radeon HD 2600 XT -> 12.4 fps
hd_2600_xt_crysis4qood.png

GeForce 8800 GT -> 38.88 fps
8800_gt_crysissmoyo.png

Radeon HD 4830 -> 36.65 fps
hd4830_crysislqr7o.png

Radeon HD 5770 -> 62.44 fps
hd5770_crysish3pda.png

Radeon HD 5850 -> 80.96 fps (Most likely CPU limited)
hd5850_crysismeo2x.png

HW museum.cz - my collection of PC hardware

Reply 148 of 241, by tayyare

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Main Rig - Core2 Quad Q9550, 4GB, Windows 7 32 bit, Geforce GTX 560 Ti 1GB:

The attachment Clip_30.jpg is no longer available

XP Box - Opteron 180, 4GB, Windowx XP SP3, Geforce GTS 250 1GB: (there was no "very high" option, it only had "high")

The attachment Clip.jpg is no longer available

Daughter's PC - Phenom II X6 1090T, 8GB, Windows 10 Pro 64Bit, Geforce GT 710 2GB

The attachment Clip.jpg is no longer available

What's wrong with this one? Why such small frame rates? Is GT710 such a bad card? What am I doing wrong?

Last edited by tayyare on 2016-03-29, 12:52. Edited 2 times in total.

GA-6VTXE PIII 1.4+512MB
Geforce4 Ti 4200 64MB
Diamond Monster 3D 12MB SLI
SB AWE64 PNP+32MB
120GB IDE Samsung/80GB IDE Seagate/146GB SCSI Compaq/73GB SCSI IBM
Adaptec AHA29160
3com 3C905B-TX
Gotek+CF Reader
MSDOS 6.22+Win 3.11/95 OSR2.1/98SE/ME/2000

Reply 149 of 241, by agent_x007

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U aren't doing anything wrong.
GT 710 is just second slowest 7xx series card.
It's got 96SP with 128bit bus and (G)DDR3 memory.

U should know that GT 710 is between 8600 GT(S) and 9600 GT in terms of performance (and closer to the former since 710 has got same 128bit bus width).

157143230295.png

Reply 150 of 241, by tayyare

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agent_x007 wrote:
U aren't doing anything wrong. GT 710 is just second slowest 7xx series card. It's got 96SP with 128bit bus and (G)DDR3 memory. […]
Show full quote

U aren't doing anything wrong.
GT 710 is just second slowest 7xx series card.
It's got 96SP with 128bit bus and (G)DDR3 memory.

U should know that GT 710 is between 8600 GT(S) and 9600 GT in terms of performance (and closer to the former since 710 has got same 128bit bus width).

Wow, thanks a lot for the heads up. I knew it was kind of a "value" product when I first buy it, but have no idea it has a performance that bad. I will retry the test with same resolution/detail level I used to test for my XP box and see if it is even worse than a GTS250 on a socket 939 CPU. 🤣

GA-6VTXE PIII 1.4+512MB
Geforce4 Ti 4200 64MB
Diamond Monster 3D 12MB SLI
SB AWE64 PNP+32MB
120GB IDE Samsung/80GB IDE Seagate/146GB SCSI Compaq/73GB SCSI IBM
Adaptec AHA29160
3com 3C905B-TX
Gotek+CF Reader
MSDOS 6.22+Win 3.11/95 OSR2.1/98SE/ME/2000

Reply 151 of 241, by PhilsComputerLab

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It should be.

GTS 250 is basically the 9800GTX+

BTW nice to see some new Crysis results guys 😀

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Reply 152 of 241, by tayyare

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PhilsComputerLab wrote:

It should be.

GTS 250 is basically the 9800GTX+

BTW nice to see some new Crysis results guys 😀

🤣 This is actually my first benchmark that I ever performed since the S3trio era (1994-5?) I, in general, hate benchmarks under normal conditions. 😊

I have another machine that supposed to "run" Crysis, my HTPC with core2 duo E8400 and ATI HD5450, running Windows 7 32 bit. Will it worth to try or 5450 is just too slow?

GA-6VTXE PIII 1.4+512MB
Geforce4 Ti 4200 64MB
Diamond Monster 3D 12MB SLI
SB AWE64 PNP+32MB
120GB IDE Samsung/80GB IDE Seagate/146GB SCSI Compaq/73GB SCSI IBM
Adaptec AHA29160
3com 3C905B-TX
Gotek+CF Reader
MSDOS 6.22+Win 3.11/95 OSR2.1/98SE/ME/2000

Reply 153 of 241, by PhilsComputerLab

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I think it's a bit slow 😀

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Reply 154 of 241, by ODwilly

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http://www.game-debate.com/gpu/index.php?gid= … eon-hd-5450-2gb this site is not perfect for GPU comparisons but I like to use it to give me a general idea before finding actual benchmarks 😀

Main pc: Asus ROG 17. R9 5900HX, RTX 3070m, 16gb ddr4 3200, 1tb NVME.
Retro PC: Soyo P4S Dragon, 3gb ddr 266, 120gb Maxtor, Geforce Fx 5950 Ultra, SB Live! 5.1

Reply 155 of 241, by RoyBatty

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aFMZeMw.png

Finally

Reply 156 of 241, by agent_x007

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CPU Bottlenecking 1.01 with Pentium 4/486 and a special guest - NV GTX graphics card 😀
FPS : Min. | Max. | Avg.

GPU Chillin' "U don't need me..."
Low : 61,79 | 121,66 | 92,61

The attachment Crysis%20demo%20low.png is no longer available

GPU is like "U want something ?"
High : 27,97 | 74,12 | 48,49

The attachment Crysis%20demo%20high%20dx9.png is no longer available

"GPU Is not impressed."
Very High : 22,61 | 51,08 | 37,38

The attachment Crysis%20demo%20vhigh%20dx10.png is no longer available

GPU "We FINALLY getting somewhere 😀"
Very High w/AA : 21,36 | 43,71 | 33,99

The attachment Crysis%20demo%20vhigh%20dx10%2016xQ.png is no longer available

GPU is disappointed 🙁
Benchmark can't go higher (I want 4k !)

End of lesson 😀

What do we learn ?
...
This PC can indeed run Crysis 😉

157143230295.png

Reply 157 of 241, by tyuper

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The attachment res_crysis.png is no longer available
09.04.2016 23:29:44 - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 1920x1080, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: VeryHigh
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 125.06s, Average FPS: 15.99
Min FPS: 12.55 at frame 1954, Max FPS: 18.82 at frame 872
Average Tri/Sec: -4450873, Tri/Frame: -278313
Recorded/Played Tris ratio: -3.29
!TimeDemo Run 1 Finished.
Play Time: 121.56s, Average FPS: 16.45
Min FPS: 12.55 at frame 1954, Max FPS: 18.82 at frame 872
Average Tri/Sec: -4361543, Tri/Frame: -265085
Recorded/Played Tris ratio: -3.46
!TimeDemo Run 2 Finished.
Play Time: 121.66s, Average FPS: 16.44
Min FPS: 12.55 at frame 1954, Max FPS: 19.09 at frame 870
Average Tri/Sec: -4324921, Tri/Frame: -263074
Recorded/Played Tris ratio: -3.48
TimeDemo Play Ended, (3 Runs Performed)
==============================================================

Completed All Tests

After "Completed All Tests" should be the result, but instead a unexpected error appeared:

Szczegółowe informacje na temat wywoływania debugowania w trybie JIT (just in time)
zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.

************** Tekst wyjątku **************
System.InvalidCastException: Konwersja z ciągu "16.45
" na typ 'Double' nie jest prawidłowa. ---> System.FormatException: Nieprawidłowy format ciągu wejściowego.
w Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)
w Microsoft.VisualBasic.CompilerServices.Conversions.ToDouble(String Value, NumberFormatInfo NumberFormat)
--- Koniec śladu stosu wyjątków wewnętrznych ---
w Microsoft.VisualBasic.CompilerServices.Conversions.ToDouble(String Value, NumberFormatInfo NumberFormat)
w Microsoft.VisualBasic.CompilerServices.Conversions.ToDouble(String Value)
w Benchmarktool.Form1.MakeSummary()
w Benchmarktool.Form1.btnBegin_Click(Object sender, EventArgs e)
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Crysis Benchmark Tool
Wersja zestawu: 1.0.0.5
Wersja Win32: 1.0.0.5
CodeBase: file:///D:/Gry/Crysis%20Demo/Crysis%20Benchmark%20Tool.exe
----------------------------------------
Microsoft.VisualBasic
Wersja zestawu: 8.0.0.0
Wersja Win32: 8.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.8681 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
Show last 17 lines
----------------------------------------
mscorlib.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Microsoft.VisualBasic.resources
Wersja zestawu: 8.0.0.0
Wersja Win32: 8.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/8.0.0.0_pl_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

Reply 158 of 241, by DosFreak

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Results from my new build. Nothing overclocked yet....but I think it can run Crysis. 😁
System Specs

#1
Run #1- DX9 1280x1024 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 151.98
#2
Run #1- DX10 1900x1200 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 105.91
#3
Run #1- DX9 800x600 AA=No AA, 32 bit test, Quality: Low ~~ Overall Average FPS: 267.03

#1 

8/15/2016 7:30:13 PM - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX9 1280x1024, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: VeryHigh
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 19.43s, Average FPS: 102.91
Min FPS: 80.52 at frame 199, Max FPS: 173.63 at frame 1641
Average Tri/Sec: 100869384, Tri/Frame: 980152
Recorded/Played Tris ratio: 0.94
!TimeDemo Run 1 Finished.
Play Time: 13.13s, Average FPS: 152.28
Min FPS: 80.52 at frame 199, Max FPS: 196.78 at frame 1785
Average Tri/Sec: 150943584, Tri/Frame: 991207
Recorded/Played Tris ratio: 0.92
!TimeDemo Run 2 Finished.
Play Time: 13.19s, Average FPS: 151.68
Min FPS: 80.52 at frame 199, Max FPS: 197.79 at frame 1733
Average Tri/Sec: 150338576, Tri/Frame: 991156
Recorded/Played Tris ratio: 0.92
TimeDemo Play Ended, (3 Runs Performed)
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

8/15/2016 7:30:13 PM - Vista 64

Run #1- DX9 1280x1024 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 151.98


#2
8/15/2016 7:32:37 PM - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 1900x1200, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: VeryHigh
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 26.75s, Average FPS: 74.76
Min FPS: 69.95 at frame 1978, Max FPS: 135.10 at frame 1688
Average Tri/Sec: -30283592, Tri/Frame: -405081
Recorded/Played Tris ratio: -2.26
!TimeDemo Run 1 Finished.
Play Time: 18.90s, Average FPS: 105.83
Min FPS: 69.95 at frame 1978, Max FPS: 143.22 at frame 1694
Average Tri/Sec: -41487140, Tri/Frame: -392014
Recorded/Played Tris ratio: -2.34
!TimeDemo Run 2 Finished.
Play Time: 18.87s, Average FPS: 105.99
Min FPS: 69.95 at frame 1978, Max FPS: 143.22 at frame 1694
Average Tri/Sec: -41555356, Tri/Frame: -392055
Recorded/Played Tris ratio: -2.34
TimeDemo Play Ended, (3 Runs Performed)
Show last 43 lines
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

8/15/2016 7:32:37 PM - Vista 64

Run #1- DX10 1900x1200 AA=No AA, 32 bit test, Quality: VeryHigh ~~ Overall Average FPS: 105.91

#3
8/15/2016 7:35:07 PM - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX9 800x600, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: Low
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 9.32s, Average FPS: 214.52
Min FPS: 238.99 at frame 1386, Max FPS: 301.90 at frame 1145
Average Tri/Sec: 86949616, Tri/Frame: 405320
Recorded/Played Tris ratio: 2.26
!TimeDemo Run 1 Finished.
Play Time: 7.49s, Average FPS: 267.17
Min FPS: 212.57 at frame 1241, Max FPS: 319.29 at frame 1027
Average Tri/Sec: 109390216, Tri/Frame: 409443
Recorded/Played Tris ratio: 2.24
!TimeDemo Run 2 Finished.
Play Time: 7.49s, Average FPS: 266.89
Min FPS: 212.57 at frame 1241, Max FPS: 319.29 at frame 1027
Average Tri/Sec: 109214480, Tri/Frame: 409205
Recorded/Played Tris ratio: 2.24
TimeDemo Play Ended, (3 Runs Performed)
==============================================================

Completed All Tests

<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>

8/15/2016 7:35:07 PM - Vista 64

Run #1- DX9 800x600 AA=No AA, 32 bit test, Quality: Low ~~ Overall Average FPS: 267.03

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I just wanted to make a quick note about the settings. I'm assuming that changing the sound quality will affect the bits per channel and sampling rate or the audio. This concerns me as that could potentially cause some systems to have to resample the audio due to the board having a native resolution--for example: SbLive! using 16-bit @ 48kHz or perhaps 24-bit @ 96kHz, I'm just guessing, here.

But I think it's a valid concern as you don't need to be taxing the hardware in some useless way, which will affect the overall performance, in the end.

Matthew