Reply 140 of 548, by OPLx
wrote:I've some troubles with the Flashback's rip. […]
I've some troubles with the Flashback's rip.
SBVGM version 1.14
MSDOS 6.22 386DX40 with real AdLib (original not clone) card (port 388).Logo and Introduction tunes are randomly out of tune/wrong speed/missing instruments. I've the game installed on the same machine to compare.
Sometime the tune start wrong, but after a couple of notes, instruments become right, as if instrument initialization sometime failed to load. Maybe it's a problem with the rip and not with sbvgm. I didn't test the rest of the tunes.Thanks.
Thank you for the feedback. I tried those two VGMs on my Sound Blaster and there are some issues with the songs. Off the top of my head it could be tied to the optimizations that I did with the reducing the delay times between address and data register writes; I'll have to tweak those delay values to be sure. I also have a real Adlib card so I will check with that one as well. Thank you for letting me know. Hopefully I can give you some feedback soon.
[Edit]
It turns out that the problem was that the VGM does not initialize the hardware to a proper state (in this case, all registers set to 0).
I've updated SBVGM to take this into account and you can download the latest version here: SBVGM115.ZIP.
Thank you again for bringing this to my attention.