Hi,
version 1.7 of VST MIDI driver is released.
https://github.com/Falcosoft/vstdriver/releases/tag/v1.7.0
The situation seems to be better than last time regarding false positives (only 5 false detections without reporting anything to AV vendors so far)
https://www.virustotal.com/gui/file/ea82d577f … 93678834ccbb467
Changes:
1. Added Always on Top option to port A/B editor dialogs.
Sometimes editors opened up behind the client that opened the port. This cannot happen anymore. If always on top status is disturbing for some reason you can switch it off from the new "status bar" area located right at the bottom of the editor dialog.
2. Added Save Settings option to VST editor dialog.
In case of more complex plugins it was hard to tune settings without hearing the results. Now you can fine tune and save the settings while the plugin is producing audio.
Be aware that it is possible that you cannot save plugin settings from the editor at runtime while you can from the configuration dialog.
It's because the configuration dialog runs with elevated administrator rights while the driver does not. So make sure to give write permission for normal 'Users' to the plugin's folder ( this usually has to be done for plugins located in Program Files (x86) or Program Files).
3. Fixed DPI adjustment for NT4/W2K/XP that do not use DPI virtualization.
4. High DPI related optimizations for modern Windows.
Added manifests for High DPI support. Since VST2 editors mostly do not handle high DPI at all the default is not aware + GDI scaling in Win10 1809+. The default DPI mode is rather compatible but DPI mode can be changed through registry (HighDpiMode key).
HighDpiMode: -5 (0xFFFFFFFB) = Windows enhanced GDI scaling (Win10 1809+) . This is the default.
HighDpiMode: -1 (0xFFFFFFFF) = Windows normal scaling. This is the most compatible but results in blurry texts. This is the default before Win10 1809 (Vista/7/8/10).
HighDpiMode: -2 (0xFFFFFFFE) = Plugin scaling. This is the less compatible option. Since VST2 editors usually cannot do scaling in 90% of cases results in tiny editors.
Optimizations are mostly visible on fonts/texts and common controls (they are sharper). Unfortunately bitmaps cannot be scaled without blur.
4K 200% before:
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4K 200% after:
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5. Other minor fixes and optimizations.