Reply 140 of 165, by gerry
UCyborg wrote on 2025-01-30, 20:38:I only spent hours in Drakan: Order of the Flame's Level Editor, fixing visibility data in stock levels after hacking the game to support double draw distance. Should be done fully automatically, but the tool isn't very smart, so from certain sections of the levels, other sections that are impossible to see would be marked as visible (slowing down rendering invisible geometry) while others that should be possible to see were marked as invisible (gaps, blank / empty spots in levels). Very boring and mundane.
I don't have the imagination and other prerequisites for making my own maps.
some editors can be tricky, often tuned to specific games and methodologies. I found duke3d's build engine good to use (as long as you remember what sector effectors to use etc) and got to grips with Worldcraft (now valva hammer i think)
there is a lot to do when making a level from scratch and i think newer tools provide scripts or procedural shortcuts to pre-fill areas with things, that would help the designer stay focussed on the overall design though it could also lead to a generic looking (well populated at least) map
for any thread readers - what's the best map editor you used?