Reply 160 of 408, by Nucleoprotein
wrote:Don't forget Microsoft, which (to be slightly more on topic) basically killed Creative's EAX. And Creative, well they basically facilitated Aureal's self-destruction. Ah... such a proprietary world we're living in!
Yeah, but Microsoft have also some good points like open sourcing .NET 4+ etc. NVIDIA do not... But I think Oracle is even worse case, in their history they named first release of their database as 2.0 because it will sell better... Oracle bough VirtualBox with Sun and then one of bug was long not fixed because VirtualBox "works" so it's not a problem to have bugs, that's Oracle, only for profit, even worse that Apple, because Apple software is quite good and bugs are fixed quite soon, also Apple scores for me points because do not get a deal with FBI: https://en.wikipedia.org/wiki/FBI%E2%80%93App … ryption_dispute
wrote:NVIDIA SLI has nothing in common with 3DFX SLI. It is "scalable link interface" vs "scan-line interleave".
But you know both SLI specs and you can tell me that one are not using some tech from older one ? I think you can't tell me that because it's proprietary so no-one know only NVIDIA ... Microsoft DX12 is allowing multiple GPUs to rendering/compute at same time, without duplicating VRAM contents, so you gain more usable VRAM - more efficient, but I think it will be not used, because it will be not supported by GameWorks, only SLI is your god, no others. Also NVIDIA is scamming that PCI-E transfer speed are not sufficient for multi GPU, also with their new SLI HB bridge which is not required at all, but is cost additional 40 dollars ! Praise the Money god! (https://www.techpowerup.com/reviews/NVIDIA/Ge … 080_SLI/22.html)
Also lose of EAX is nothing IMHO, all EAX effects can be done in software, for got sake we now have 4+ CPU cores running 3+Ghz so even dedicating one for processing is not a problem.