Reply 1720 of 3394, by HunterZ
- Rank
- l33t++
Another email from Mr. Cobb of Super Fighter Team, in case anyone is interested:
It's just as you remember it. We respected the original team's work while adding some bug fixes and enhancements. […]
wrote:I actually played Sango 1 a little bit back in the 1990s when a friend gave me a copy (no idea where he got it), so I thought it might be a nice nostalgia trip to revisit it now that you guys have graciously republished it for free.
It's just as you remember it. We respected the original team's work while adding some bug fixes and enhancements.
wrote:I was inspired to grab both games from your site after watching this video: http://www.pixelships.com/adg/ep0129.html
Sure, I figured as much. He does good work with those videos.
wrote:I played Sango 2 a bit, and I noticed what the video author was saying about the AI being almost too good even on easy. I did sl […]
I played Sango 2 a bit, and I noticed what the video author was saying about the AI being almost too good even on easy. I did slightly worse than the CPU in the first fight of story mode, resulting in a loss, but I didn't really expect a different outcome due to the following:
- I'm pretty mediocre at fighting games in general.
- I didn't study any special moves before jumping in.
- Using a gamepad may have made a difference (although the review video mentions that keyboard may be superior after all).The special attacks are listed on our website if you need them, and you get used to the AI after a while (at least I did). But it is a tricky bastard.
wrote:Also, as an owner of both General MIDI (Roland SC-88) and Roland MT-32 synthesizers, I found it interesting that Sango 2 seemed to be trying to use the same (General MIDI) arrangement in both music device modes. As a result, the music doesn't sound very good on the MT-32. This isn't a big deal, though, because nobody expects MT-32 arrangements to be worthwhile in games that are optimized for General MIDI anyways.
When I asked Jon Cheng (the game's programmer) about the "curious" MT-32/General MIDI support, he apologized saying that he did not have any equipment to do testing. The sound driver code was in fact copied out of a book, and he was only able to test it using the standard fare (PC Speaker, Ad Lib, Sound Blaster). As he never heard it through a synthesizer, he couldn't tweak it.
If you are curious about the development history of the game, you may find these links interesting...
http://www.superfighter.com/images/press/clas … 0710-p14-16.jpg
http://superfighter.com/events/taiwan2012.htm