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Ancient DOS Games Webshow

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Reply 1720 of 3394, by HunterZ

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Another email from Mr. Cobb of Super Fighter Team, in case anyone is interested:

It's just as you remember it. We respected the original team's work while adding some bug fixes and enhancements. […]
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HunterZ wrote:

I actually played Sango 1 a little bit back in the 1990s when a friend gave me a copy (no idea where he got it), so I thought it might be a nice nostalgia trip to revisit it now that you guys have graciously republished it for free.

It's just as you remember it. We respected the original team's work while adding some bug fixes and enhancements.

HunterZ wrote:

I was inspired to grab both games from your site after watching this video: http://www.pixelships.com/adg/ep0129.html

Sure, I figured as much. He does good work with those videos.

HunterZ wrote:
I played Sango 2 a bit, and I noticed what the video author was saying about the AI being almost too good even on easy. I did sl […]
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I played Sango 2 a bit, and I noticed what the video author was saying about the AI being almost too good even on easy. I did slightly worse than the CPU in the first fight of story mode, resulting in a loss, but I didn't really expect a different outcome due to the following:
- I'm pretty mediocre at fighting games in general.
- I didn't study any special moves before jumping in.
- Using a gamepad may have made a difference (although the review video mentions that keyboard may be superior after all).

The special attacks are listed on our website if you need them, and you get used to the AI after a while (at least I did). But it is a tricky bastard.

HunterZ wrote:

Also, as an owner of both General MIDI (Roland SC-88) and Roland MT-32 synthesizers, I found it interesting that Sango 2 seemed to be trying to use the same (General MIDI) arrangement in both music device modes. As a result, the music doesn't sound very good on the MT-32. This isn't a big deal, though, because nobody expects MT-32 arrangements to be worthwhile in games that are optimized for General MIDI anyways.

When I asked Jon Cheng (the game's programmer) about the "curious" MT-32/General MIDI support, he apologized saying that he did not have any equipment to do testing. The sound driver code was in fact copied out of a book, and he was only able to test it using the standard fare (PC Speaker, Ad Lib, Sound Blaster). As he never heard it through a synthesizer, he couldn't tweak it.

If you are curious about the development history of the game, you may find these links interesting...

http://www.superfighter.com/images/press/clas … 0710-p14-16.jpg
http://superfighter.com/events/taiwan2012.htm

Reply 1721 of 3394, by F2bnp

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Seems like a cool guy. Thanks for posting HunterZ!

Reply 1722 of 3394, by Gemini000

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mockingbird wrote:

There was terrible video tearing for this video. Please fix this for the next one.

That was the game itself; there was nothing I could do about it. :/

mockingbird wrote:

Also, can you please do a review of a game from the 80s called Street Fighting Man?

I'll add it to my requests list. ;)

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 1723 of 3394, by HunterZ

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ykhwong's DOSBox SVN Daum build has a vsync feature. Not sure if it would help for that game or not though.

Reply 1724 of 3394, by leileilol

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Gemini000 wrote:
mockingbird wrote:

Also, can you please do a review of a game from the 80s called Street Fighting Man?

I'll add it to my requests list. 😉

I hope it's literal....

apsosig.png
long live PCem

Reply 1725 of 3394, by Gemini000

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leileilol wrote:
Gemini000 wrote:
mockingbird wrote:

Also, can you please do a review of a game from the 80s called Street Fighting Man?

I'll add it to my requests list. ;)

I hope it's literal....

http://www.mobygames.com/game/dos/street-fighting-man

It involves streets, fighting, and men, so that would be a yes. :P

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 1727 of 3394, by swampfox

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HunterZ wrote:

Bad Street Brawler would be great!

Little trivia, a sprite was ripped out of it for a virus for DOS called Walker.
Walkervirus.gif

Swampfox's Computing - Google+ and YouTube: https://plus.google.com/108854180391399268575

Reply 1729 of 3394, by VileR

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mockingbird wrote:

Anyone remember this game from way back in the 80s?

http://www.squakenet.com/download/bushido/3913/

Heh, of course... this was actually written in (compiled) BASIC. I guess not many people from the "current" generation would find this very playable, but that was kinda part of the challenge.

BTW, should've linked to the Mobygames page instead of some place with twice-stolen screenshots...

[ WEB ] - [ BLOG ] - [ TUBE ] - [ CODE ]

Reply 1730 of 3394, by leileilol

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swampfox wrote:

Bad Street Brawler would be great!

I love how the name is self-descriptive after the expiration of 80's lingo.

And......

co3rrupt_006.png

apsosig.png
long live PCem

Reply 1731 of 3394, by Gemini000

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That guy in the screenshot looks like the horribly mutated offspring of one of the Double Dragons and Duke Nukem. :P

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 1732 of 3394, by Gemini000

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Ancient DOS Games Episode 130 - Epic Pinball is finally online! (Yeah, sorry it's a few hours late, I found out we were having company tonight TWO MINUTES before said company arrived...)

It's actually been quite awhile since I last played this thing so I'm slightly out of practice in a lot of the footage, though I still managed to get the Super Jackpot on Super Android. :)

Part of the reason is because I've kinda lost interest in computerized pinball after experiencing the real thing with a more matured sensibility, considering I sucked at pinball as a kid and thought that nudging the machine was a terrible thing to do and was always afraid the box at the back would come crashing down or something. :P

Real pinball simply doesn't translate perfectly into video form and once you start getting into real pinball, you really lose interest in the computerized stuff. Alas, AFAIK, my city doesn't really have anywhere decent to go to play the real thing, so I've sorta been stuck without any ability to really play pinball for quite some time now. :/

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 1733 of 3394, by truth_deleted

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I enjoyed your latest episode on a pinball title. 😀 I noted you left many of the dosbox settings on default; my impression is that many pinball games play well with fulldouble and fullscreen equal to true and output=openglnb (and perhaps fullresolution set to desktop).

There appeared to be a move toward realism in PC pinball games of that era. However, many regard "Devil's Crush" for Turbografx-16 as a fun pinball game while eschewing realism. I guess it's like the simulation games, some are arcade-like while others imitate the real thing. The latter guarantees a fairly narrow but very dedicated audience.

Reply 1734 of 3394, by Gemini000

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truth5678 wrote:

I enjoyed your latest episode on a pinball title. :-) I noted you left many of the dosbox settings on default; my impression is that many pinball games play well with fulldouble and fullscreen equal to true and output=openglnb (and perhaps fullresolution set to desktop).

I don't typically give recommendations for settings which are a matter of preference. Some people prefer full screen by default, others prefer a window, plus the fulldouble setting is almost useless with Direct3D or OpenGL support active, since you can apply the Normal2x or Normal3x scalers and get much crisper graphics without introducing aliasing (which you would typically get with openglnb mode).

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 1735 of 3394, by truth_deleted

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All dosbox settings are not subjective. There are reasons to favor one setting over another, such as running sb16 versus sbpro1 or openglnb versus direct3d.

Also, the fulldouble setting was not a suggestion to increase the crispness of the graphics, but instead to provide double buffering. It is described here: Double Buffering.

Reply 1736 of 3394, by Gemini000

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Hunh... for some reason I always thought the fulldouble setting simply doubled the pixel size of everything because from a programming standpoint, you wouldn't typically give someone a choice as to whether to double buffer or not, seeing as most games either do or don't. But then, DOSBox isn't itself a game, it's an emulator. :B

Plus, double buffering in and of itself simply means drawing to a back buffer then drawing the entire buffer to the screen when it's ready to go. By its very nature this could change how some DOS games actually work compared to how they would've worked on original hardware. Sometimes people may also confuse double buffering with page flipping, since the two methodologies are similar and the forum thread you linked to suggests that fulldouble may actually be page flipping, not double buffering, which would just be even more confusing... or possibly even double buffering with vertical retrace syncing applied... yeah, I don't know the answer to which is the truth so I'm not even going to try to figure it out. :P

But there are definitely quite a few subjective settings in the DOSBox configuration files. The output setting is primarily going to be based on the end-user's system, as on my past two computers I could never get OpenGL working and had to use Direct3D, but on my current Windows 8 system, it's the other way around. The blocksize and prebuffer mixer settings are another example of something that doesn't really have a perfect setting, since the higher these values are, the more delayed the sound will be but the fewer sound glitches you'll encounter, and the speed of the end-user's system plays a role in determining how low these can be set without issue. Setting the machine type can also be handy when you want to play a game using different graphics modes to experience the nostalgia of a game differently. Mouse sensitivity is definitely something people will want to adjust to their own considerations...

Basically, saying "All dosbox settings are not subjective" is incredibly incorrect and I'm not letting you get away with it. ;)

If changing a setting doesn't affect the overall quality of the emulation for ALL users, I don't mention it in the episode. That said, I don't test every single setting since that would take forever and would be ridiculous, so it's possible that every once in awhile I'll miss something that could be set differently to improve a game's performance. As it stands though, most default settings are well enough and if I tried to accommodate every kind of preference in every episode they'd each be 20 minutes longer just talking about configuration details. >_>;

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 1737 of 3394, by carlostex

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For DOS there's no other pinball game i enjoyed more than Psycho Pinball. I know some people hate it, but for me there's no other title that gets as fun as that.

Reply 1738 of 3394, by WolverineDK

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Great episode, and two things I find funny are those. I guessed it in my mind, last time. When you gave the hint and I was like "surely it can not be that easy ?(I was guessing on this lovely game)". The other one is this, when you talked about the pinball table, where you said "it is like they are merging video games and pinball games". And then I could not smile a bit funny. Since aren't pinball games on a computer/console and so forth "video games" ? 😉

Reply 1739 of 3394, by Gemini000

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WolverineDK wrote:

The other one is this, when you talked about the pinball table, where you said "it is like they are merging video games and pinball games". And then I could not smile a bit funny. Since aren't pinball games on a computer/console and so forth "video games" ? ;)

Oh trust me, the irony of that particular line was not lost on me when I wrote it into my script and it helps to highlight just how fundamentally different pinball is from digital games. ;)

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg