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The Changeling 3dfx Voodoo 5 5500

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Reply 180 of 180, by Dolenc

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Got a bit of attention.

I has some issues resolved, some crashes on some games upon start or exit, s3tc didnt support all formats, so compressed textures didnt work in Soldier of fortune. Lod_dithering and trilinear added to texture filtering, tried it on compressed textures too, but it resulted in corrupted blends. In general I have to say compressed textures look much worse than they did on mesa, future me problems, if Im not remembering incorrectly.

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One bug with Heretic 2, when you jumped into water and move the camera a bit. Water texture started flickering between opaque and transparent.
And another interesting issue was with missing fog, or different color?? Or what underwater.

How it looked on mesaFx

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And how on the 3dfx icd.

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Now what!!??!?.... well nothing was wrong, I just had Trilinear enabled, that disables multitexturing, and that how the game adapts to multi-pass rendering. Fog breaks a separate multiply-blended lightmap pass, because the lightmaps would get fogged a second time, so it leaves lightmaps out....