Reply 20 of 26, by Cursed Derp
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leonardo wrote on 2024-10-05, 08:46:...running Unreal on Win9x and with a TNT2, I always used Detonator 3.68 and OpenGL instead of D3D (who would use D3D back in the day, unless it was the only choice?!), and I didn't see the issues you describe.
In recent times I've updated Unreal to 226F and used the updated OpenGL renderer from here. If I recall off the top of my head, the version of the OpenGL driver that works with TNT2-based cards is 2.1.0.6, but it might have also been 2.1.0.4. I can check when I'm home again, as well as the settings that you'd have to put in the .ini-file...
Bro how did you use opengl? I don't have that option in the driver/api select menu...
I am as smooth as a gravy train with flaming biscuit wheels.