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Broken clipping in Unreal

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Reply 20 of 26, by Cursed Derp

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leonardo wrote on 2024-10-05, 08:46:

...running Unreal on Win9x and with a TNT2, I always used Detonator 3.68 and OpenGL instead of D3D (who would use D3D back in the day, unless it was the only choice?!), and I didn't see the issues you describe.

In recent times I've updated Unreal to 226F and used the updated OpenGL renderer from here. If I recall off the top of my head, the version of the OpenGL driver that works with TNT2-based cards is 2.1.0.6, but it might have also been 2.1.0.4. I can check when I'm home again, as well as the settings that you'd have to put in the .ini-file...

Bro how did you use opengl? I don't have that option in the driver/api select menu...

I am as smooth as a gravy train with flaming biscuit wheels.

Reply 21 of 26, by leonardo

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Cursed Derp wrote on 2024-10-05, 13:25:
leonardo wrote on 2024-10-05, 08:46:

...running Unreal on Win9x and with a TNT2, I always used Detonator 3.68 and OpenGL instead of D3D (who would use D3D back in the day, unless it was the only choice?!), and I didn't see the issues you describe.

In recent times I've updated Unreal to 226F and used the updated OpenGL renderer from here. If I recall off the top of my head, the version of the OpenGL driver that works with TNT2-based cards is 2.1.0.6, but it might have also been 2.1.0.4. I can check when I'm home again, as well as the settings that you'd have to put in the .ini-file...

Bro how did you use opengl? I don't have that option in the driver/api select menu...

You gotta choose 'Show All Renderers' - but again, I have to stress that the out-of-box renderer is not really up-to task. You want the updated files, and the additional settings into the .ini file before you change renderers.

[Install Win95 like you were born in 1985!] on systems like this or this.

Reply 22 of 26, by swaaye

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For a TNT2, Direct3D or the in box OpenGL are possibly the only options. I'm not sure if UTGLR from OldUnreal will run on a TNT2. The oldest card I've used is a GeForce 256. You also probably wouldn't want to try a Glide emulator on a TNT2 for Unreal.

Reply 23 of 26, by leonardo

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swaaye wrote on 2024-10-05, 17:07:

For a TNT2, Direct3D or the in box OpenGL are possibly the only options. I'm not sure if UTGLR from OldUnreal will run on a TNT2. The oldest card I've used is a GeForce 256. You also probably wouldn't want to try a Glide emulator on a TNT2 for Unreal.

You can totally run (and I've only run) Unreal using an updated OpenGL renderer with a TNT2. There is a point at which it breaks, but until then, it offers supreme graphics quality and framerate over the stock OGL and D3D renderers. There were some settings that needed to be changed (the included readme file provides defaults for a GF3), but it runs fantastic on a TNT/TNT2-series GPU.

The newer versions of the renderers break, possibly because they're being compiled for later operating systems / utilize optimizations for the GF-series cards.

I hope I have the right settings stored, but I actually did swap my TNT2 out for GF-series card at one point, so I may have to dig a little to find them.

[Install Win95 like you were born in 1985!] on systems like this or this.

Reply 24 of 26, by Cursed Derp

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leonardo wrote on 2024-10-05, 20:13:
You can totally run (and I've only run) Unreal using an updated OpenGL renderer with a TNT2. There is a point at which it breaks […]
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swaaye wrote on 2024-10-05, 17:07:

For a TNT2, Direct3D or the in box OpenGL are possibly the only options. I'm not sure if UTGLR from OldUnreal will run on a TNT2. The oldest card I've used is a GeForce 256. You also probably wouldn't want to try a Glide emulator on a TNT2 for Unreal.

You can totally run (and I've only run) Unreal using an updated OpenGL renderer with a TNT2. There is a point at which it breaks, but until then, it offers supreme graphics quality and framerate over the stock OGL and D3D renderers. There were some settings that needed to be changed (the included readme file provides defaults for a GF3), but it runs fantastic on a TNT/TNT2-series GPU.

The newer versions of the renderers break, possibly because they're being compiled for later operating systems / utilize optimizations for the GF-series cards.

I hope I have the right settings stored, but I actually did swap my TNT2 out for GF-series card at one point, so I may have to dig a little to find them.

Wait what point does it break at?

I am as smooth as a gravy train with flaming biscuit wheels.

Reply 25 of 26, by swaaye

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leonardo wrote on 2024-10-05, 20:13:

You can totally run (and I've only run) Unreal using an updated OpenGL renderer with a TNT2. There is a point at which it breaks, but until then, it offers supreme graphics quality and framerate over the stock OGL and D3D renderers. There were some settings that needed to be changed (the included readme file provides defaults for a GF3), but it runs fantastic on a TNT/TNT2-series GPU.

The newer versions of the renderers break, possibly because they're being compiled for later operating systems / utilize optimizations for the GF-series cards.

I hope I have the right settings stored, but I actually did swap my TNT2 out for GF-series card at one point, so I may have to dig a little to find them.

That's cool. I'm surprised TNT's OpenGL drivers hold up to UTGLR.

I have OldUnreal 227c stored away. That installs UTGLR for Unreal. I think that's the last one that works on Win98.

Reply 26 of 26, by leonardo

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Cursed Derp wrote on 2024-10-05, 20:32:
leonardo wrote on 2024-10-05, 20:13:
You can totally run (and I've only run) Unreal using an updated OpenGL renderer with a TNT2. There is a point at which it breaks […]
Show full quote
swaaye wrote on 2024-10-05, 17:07:

For a TNT2, Direct3D or the in box OpenGL are possibly the only options. I'm not sure if UTGLR from OldUnreal will run on a TNT2. The oldest card I've used is a GeForce 256. You also probably wouldn't want to try a Glide emulator on a TNT2 for Unreal.

You can totally run (and I've only run) Unreal using an updated OpenGL renderer with a TNT2. There is a point at which it breaks, but until then, it offers supreme graphics quality and framerate over the stock OGL and D3D renderers. There were some settings that needed to be changed (the included readme file provides defaults for a GF3), but it runs fantastic on a TNT/TNT2-series GPU.

The newer versions of the renderers break, possibly because they're being compiled for later operating systems / utilize optimizations for the GF-series cards.

I hope I have the right settings stored, but I actually did swap my TNT2 out for GF-series card at one point, so I may have to dig a little to find them.

Wait what point does it break at?

Sorry - I almost forgot about this. The file I have stored is OpenGlDrv2.1.0.6.zip so am pretty sure this is the last one that worked with the Detonator driver I am using, which is 3.68.

I do recall that some stuff like UseVertexSpecular had to be turned off for the game to run properly. The stock OGL settings are much less numerous than the ones in this.

[Install Win95 like you were born in 1985!] on systems like this or this.