VOGONS


Reply 20 of 23, by songoffall

User metadata
Rank Member
Rank
Member
Jo22 wrote on 2025-02-10, 11:03:
Have fun! ^^ […]
Show full quote
songoffall wrote on 2025-02-09, 13:49:

Haven't played any of those games 😀) guess it's time to check them out.

Have fun! ^^

Btw, "RF music" could be considered some sort of spiritual predecessor to the PC Speaker.
It works by using loops/instructions/values of certain lenght (processed by CPU), which are then audible in an AM radio.

Example: https://www.youtube.com/watch?v=tSO2ofz4gD4

That's so cool, I didn't know that 😀) I wonder if they had something like a dem0scene back then.

P2 300MHz/Matrox Mystique/Sound Blaster AWE 32 Value
Pentium 3 733MHz/3dfx Voodoo 3 3000/Aureal Vortex 2 (Diamond Monster Sound)
Pentium 4 HT 3.0GHz/GeForce FX 5500/Creative Audigy 2
Core2 Quad Q9400/GeForce 8800GT/Creative X-Fi Titanium Fatal1ty

Reply 21 of 23, by RickFTW

User metadata
Rank Newbie
Rank
Newbie
Spikey wrote on 2024-10-21, 14:13:
wbahnassi wrote on 2024-10-18, 06:55:

MT-32 sounds great on Sierra games, but I have seen many other companies throw in the option seemingly without bothering testing it, as it is obvious from the choice of instruments and balance of their volumes. Take Stunts for example. Its MT-32 music is torment. Also, gotta love those games which don't allow MT32+SB effects (e.g. IIRC Prehistorik).

So yeah, a bit of special cases here and there between classic FM+SB vs MT32.

Even this needs clarification. MT-32 *does* sound great on Sierra games up to about 1992, but for most games after (almost all of which were composed for SC-55), the MT-32 support is low to non-existent. Later games like QFG4, SQ6, GK1, KQ7, LSL6 and so on are all recommended NOT to use MT-32 sound but to use GM instead, and the MT-32 sound in these games ranges from "passable" to "heinous". Conversely, SQ4, Laura Bow 2, QFG1VGA, PQ1VGA should all be played with Roland MT-32 for best sound, even though there is a GM driver that shipped with the game.

Somewhere here on VOGONS I made an elaborate document for Sierra games about this, I can repost it if anyone wants it.

Would it be possible for you to repost that document for Sierra games about this? I would find it very helpful.

Reply 22 of 23, by Spikey

User metadata
Rank Oldbie
Rank
Oldbie

See if this link works:
https://docs.google.com/document/d/12B9StQx6L … of=true&sd=true

In 2021, I edited the document instead of being a "every game is listed" type to "from here on" type, hopefully which makes sense since most Sierra games can be dated from the files in their directories, with the exception of "Collection" versions.
The document doesn't give subjective opinions on how FM/MT-32 sounds in non-intended games, just which is the intended playback device (never FM Synthesis outside of Coktel Vision games, although there is a chance TIM1 by Dynamix may have been composed for it).

If you have any questions, of course feel free to post here or message me.

Reply 23 of 23, by RickFTW

User metadata
Rank Newbie
Rank
Newbie
Spikey wrote on 2026-02-15, 16:39:
See if this link works: https://docs.google.com/document/d/12B9StQx6L … of=true&sd=true […]
Show full quote

See if this link works:
https://docs.google.com/document/d/12B9StQx6L … of=true&sd=true

In 2021, I edited the document instead of being a "every game is listed" type to "from here on" type, hopefully which makes sense since most Sierra games can be dated from the files in their directories, with the exception of "Collection" versions.
The document doesn't give subjective opinions on how FM/MT-32 sounds in non-intended games, just which is the intended playback device (never FM Synthesis outside of Coktel Vision games, although there is a chance TIM1 by Dynamix may have been composed for it).

If you have any questions, of course feel free to post here or message me.

Perfect! Thank you so much. This helps a lot.