leileilol wrote on 2025-01-06, 14:20:
chinny22 wrote on 2025-01-06, 05:09:
Going back is also hard.
My first 3d shooter was Doom and happily replay, but I struggle with Wolf3d
Oh that feeling was *immediate* when I first played Doom having wolfed prior. I haven't done any full wolf playthroughs since 1993. Just being a pioneer in the genre is what carried Wolf3D than anything else, I don't remember much about episode 2-6's layouts...
with 3d in particular one thing with earlier games that i can't do now is "explore", other than some secret areas wolf, doom etc don't have much environment to interact with directly, its more to look at. Bins, glass and pool tables in duke3d were pretty good though.
Somewhere around 1998-2008 environments looked good and supplied a degree of interactivity that felt 'in line' with the graphics, think half-life, deus ex, far cry up to fallout3
after that the graphics often looked even more realistic - but the interactivity, though sometimes more than previous, started to feel lacking. as i've said before, kind of over-promising and under-delivering
in the 90's i was ok with the limitations, just accepted them. later i thought them "ok" but as time went on i found it difficult to say in the game if i could move things around on a desk but a grenade would only knock a few things off leaving fragile stuff intact, breaks the realism the graphics apparently were promising
another minor point - after a while many games start feeling more like a spreadsheet - do x and y to increase/decrease a and b, you can feel the calculations eventually - rpgs, rts and so on in particular but fps and so on too