andre_6 wrote on 2025-06-11, 16:41:Your channel clearly showed how deep the rabbit hole could go, amazing collection. I've noticed how many of the MSX expansion pr […]
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SuperDeadite wrote on 2025-06-10, 16:58:Nextor/MSXDOS2 is limited to Fat16, so basically 2gb is the limit. You can get a 4gb card and partition it though. 2gb is more […]
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andre_6 wrote on 2025-06-10, 15:47:Lovely machine you got there. How's the experience been? I've seen various MSX for sale that have already been recapped, but any […]
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Lovely machine you got there. How's the experience been? I've seen various MSX for sale that have already been recapped, but anyway if it got to that I'd do it myself, shouldn't be a problem. I think I'll go the controller adapter route as I already have some Mega Drive 3 button pads. I tried to look for some cheap knockoffs of those to mod, but I only found the 6 button version, which doesn't quite fit my hands so nicely. Funny that I only found the mod tutorial for the 6 button version too.
As for floppies, can I use whatever cartridge I end up getting and use floppies to store the save files? I'm looking forward to use them for some disk based games from time to time as well.
Master System games on MSX? I thought only the reverse was possible! How does that work, can the MSX be used for more stuff like that and are Sega SG-1000 games a possibility then? I'd love to turn the MSX into a 8-bit sort of hub for computers / consoles of that era.
I wouldn't be surprised if I fell into the rabbit hole you mentioned. Feel free to suggest hardware expansions / mods / new products...
It may seem like I'm in some analysis paralysis or something, I'm just getting good info from you all while I'm gathering the funds to splurge on the entry set, so to speak. I read some more and I'm pretty settled on the Carnivore2. It just has everything, and if it's harder to use than MFR SCC+SD so be it, but at least I get the FM Pac outright for the same price. I didn't quite understand the need for game presets for some titles, its reason so to speak, but shouldn't be that hard I suppose.
The CF card interface put me off a little, as many people say CF Cards are getting expensive, is it true? What size should I look for for a comprehensive ROM set?
Thanks as always everyone, so much to learn...
Nextor/MSXDOS2 is limited to Fat16, so basically 2gb is the limit. You can get a 4gb card and partition it though. 2gb is more space than you will ever need anyway. Colecovision and SG-1000 roms are very easy to run on MSX, as the hardware is basically the same, the major difference is the sound chip as those systems use the SN7. The "Musical Memory Mapper" cartridge contains the SN7 chip and also serves as a 1MB RAM Mapper, it can load Coleco and SG1000 roms into RAM and run them directly.
Now MarkIII/Master System is a bit harder, as the VDP is completely different. I use the "Playsoniq" which is quite an awesome expander cartridge. It contains the MS VDP chip (which also contains the SN7 sound chip), supplies 12MB of RAM, SCC music, and even a legit Commodore 64 SID chip allowing MSX to play PSID files. Note that this hardware setup has some quirks (some games will only run at 50htz, while others will only run at 60htz), but it is a nice setup. I like it a lot, as I can turn FM on or off as I like (MS and MSX use the same OPLL FM chip). Also, I can combine it with the MIDI-PAC2 to play MS games on my favorite MIDI modules, something that a real MS or Genesis can't do. But as you can imagine, this stuff gets expensive very quickly. 😜
Here's my MSX+Playsoniq+MIDI capture playlist:
https://www.youtube.com/watch?v=ZHZUP16OLiE&l … 1AMkAvE&pp=gAQB
And here's me playing GG Aleste II (GameGear rom patched to MasterSystem) and playing it on the Playsoniq:
https://youtu.be/U5D9yZTrwqs
If you look through my channel, you can see some of the crazier stuff available on MSX, but I've buying this stuff slowly over 10 years now.
Pace yourself, or you will go broke 🤣.
Your channel clearly showed how deep the rabbit hole could go, amazing collection. I've noticed how many of the MSX expansion products are out of stock or not even for sale, I couldn't find the Playsoniq cartridge for sale, just wanted to see how much it would cost.
So I could in theory just launch Sega SG-1000 roms and play them on a plain MSX straight away via Carnivore2, I just wouldn't have sound? I would take that honestly. So plain MSX - SG-1000, Colecovision roms (no sound), with Playsoniq - SG-1000, Colecovision, Sega Mark III, Commodore-64 roms. Missing anything? If I really wanted the missing sound I could go for the Musical Memory Mapper, at least it's readily available for purchase (for now!).
wbahnassi wrote on 2025-06-10, 18:03:The Carnivore2 game profiles are needed only for certain ROMs that C2 cannot guess well when loading them. Those titles typicall […]
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The Carnivore2 game profiles are needed only for certain ROMs that C2 cannot guess well when loading them. Those titles typically have very specific memory/device requirements. Using the profile is as easy as placing the profile file next to the ROM you want to install into C2 and that's it. The majority of games install correctly without profile files.
I'm more of a Sanyo guy for my MSXs. The AX170 looks very unique and elegant, and the AX370 is an MSX2+ in disguise of an MSX2. One aspect to keep in mind is ease of maintenance. Some Yamaha MSXs are terrible for maintenance. Hard to open, impossible to disassemble keyboard..
I use an SD2CF card adapter for my C2, and it works great. I have a 4GB SD card partitioned in 16MB, 2GB and 2GB. The 16MB root partition is for DOS, and the other two partitions contain ROMs and my development environment. The SD card can be easily plugged into the PC to transfer data.
Very few games to my knowledge save to disk. For example, King's Valley 2 has a fan-made patch to enable it to save to disk, but otherwise it only saves to cassette.
Maybe I read something about SD Snatcher saving to floppy or something, and just wrongly assumed that's always the case?...
Thank you for the SD2CF adapter tip, I never dealt with CF cards nor ever had any, seems simple enough then.
So glad you mentioned the Sanyo MSX models. I remember last year just searching for MSX models to take a look, and the Sanyo Wavy form factor was so striking, very appealing, loved it right away. Forgot about it until yesterday, so thanks. If there were MSX2 versions in that form factor that came in white or red I would go for it without hesitation. I could only find it in gray, which doesn't draw me in as much. In fact, I like the red / white versions so much I would even consider getting an MSX to join the Sony MSX2, just for the looks...
MAZter wrote on 2025-06-11, 16:20:I don't remember any games with the ability to save, but maybe I didn't notice since I don't use saves on any console. Floppy di […]
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andre_6 wrote on 2025-06-10, 15:47:
As for floppies, can I use whatever cartridge I end up getting and use floppies to store the save files? I'm looking forward to use them for some disk based games from time to time as well.
I don't remember any games with the ability to save, but maybe I didn't notice since I don't use saves on any console. Floppy disks are needed to run games that cannot be launched other methods, you can also write MSX DOS and several roms to a floppy disk and launch them from the floppy disk.
Some great ColecoVision games was converted/ported to MSX, for example: Choplifter, Montezuma's Revenge, Polar Star, Tutankham
And I know at least one Sega Master System ported game: Sky Fighter
I seemed to have read that SofaRun is able to launch disk based games too, or am I mistaken?
When I first bought an Everdrive for the Mega Drive / Genesis I only found out months later that I could also launch Game Gear roms that were made to work for it. Would you mind listing that type of stuff that is possible for the MSX regarding other platforms' games? Not necessarily game ports one by one, I'll happily search for all of those later, but just the overall platforms that are possible to play in it today, either as stock with cartridge or with enhancements / hacks / modifications. I'm already more than interested as it is, it's just to avoid finding out half a year later that X, Y, Z are possible and I didn't know it. Thank you
And this is why I said to go slowly 🤣.
Anyway a lot of Coleco and SG1000 roms have been directly converted to run on MSX directly.
For playing unmodified roms the basics are:
Musical Memory Mapper: Colecovision and SG1000
Playsoniq: SG1000 and Master System.
Playsoniq does not play Commodore 64 games. The Playsoniq does contain a MOS SID soundchip, so that it can play C64 (PSID format) music files.
For chiptune freaks such as myself, this is a nice addition, as I love SID tunes, but have no real interest in owning an actual C64.
Playsoniq is produced by Supersoniqs, and is basically made to order by hand. Typical wait time is about 5 months, as parts are hard to find and Sander
puts each component through a lengthy test process. I believe he is taking a break from producing them as he is focused on finishing the IF-7900 clone, as that
is a project that has been in development for several years now.
My main reasons for playing MS via Playsoniq as opposed to say MegaEverdrive is that I have more control about how the games run. I can choose to run the games at 50 or 60 hertz,
and this very helpful as a lot of the best MS games (such as Powerstrike II) were only released in Europe and designed specifically for 50 hertz. (Of course you will need a monitor that
supports this if you are in 60 hertz land like me.) Also, I can enable or disable OPLL FM as I wish, and most importantly, I can use the MSX MIDI-PAC2 to convert the FM to MIDI in real time
and play MS games with MIDI music.
Another way to play MS games on MSX is with a "WonderTang" cartridge, but this is just an FPGA type device that basically emulates the MS and uses the MSX only for power and controls,
such devices don't really interest me.
Other then that, the other VDP upgrade available is the V9990 (Graphics9000). There are about a dozen games that run on this. To me, it's basically the MSX version of the PC-Engine SuperGraxf.
Games that save do so as they see fit. A lot of older games use passwords or tape saves, newer games used SRAM or floppies. As a Turbo-R owner, I use "nandemoSRAM" to trick games that save to
tape (such as Metal Gear 1) to save to SRAM.
There are multiple ways to run floppy games without using a real floppy drive. MegaFlashRomSCC+SD has two different methods, but sofarun and sofarunit are also supported. I believe Carnivore
is meant for sofarun, but I do not own one myself.
Regarding all the crazy hardware I own, sometimes it's available for sale, sometimes not. I just follow the main European, Brazilian, and Japanese MSX groups and buy what I like as it's made. A lot of
my Japanese sound carts are just hobby projects, typically only around 20 or so are made, then the creator moves on to new projects. Just how it is.
CM-64, CM-500, SC-55MkII, SC-88 Pro, SY22, TG100, MU2000EX, PLG100-SG, PLG150-DR, PLG150-AN, SG01k, NS5R, GZ-50M, SN-U110-07, SN-U110-10, Pocket Studio 5, DreamBlaster S2, X2, McFly, E-Wave, QWave, CrystalBlaster C2, Yucatan FX, BeepBlaster, SuperOctet!