Reply 20 of 56, by gerry
RandomStranger wrote on 2025-05-27, 16:08:What's different now?
Yeah sloppy optimization is one problem, but also modern eye candy features are absolute performance hogs without adding really anything of value gameplay-wise or fundamentally improving the visuals. Like real time ray tracing can wipe out 25-40% of your frame rate and most of the times the difference in visuals is only marginal.
aside from good points made by wierd_w regarding specific use cases I generally don't mind if, for example, water is modelled as accurately as possible or as a kind of set of animations. The game matters. Same with things like trees and actually most environment features - they don't have to adhere to actual physics in order for the game to be as good as possible, it's fun to see that level of modelling but its not necessary. For game dev that raises another point, most games are built on layers of libraries, I'm sure they are often well programmed and so on - but there are layers of them, the likelihood of hardware specific optimisation is low, it's all interfaces and libraries