So I've ran a few benchmarks:
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Ultimately yes, both 2003 and 2005 are limited by GPU even at this resolution. Framerates are basically the same.
AlexZ wrote on 2025-06-05, 07:45:
In my case, my CRT monitor cannot go beyond 1600x1200 and even this resolution is not practical due to very low 60Hz refresh rate. The highest practical resolution is 1280x960 at 85Hz. GeForce GTX 260 also runs quite hot, about 48'C when idle and 80'C under load, thus being noisier. It will require repasting and some fan maintenance to make it usable. Another high-end 9800 GT is coming that should be somewhere in-between stock 9800 GT and GTX 260, but that has no impact on our findings.
Yeah, even though i use modern monitor for me 1280x1024 is the limit most of the time. Most of the games which would run on this system do not support widescreen and that's the highest resolution which fits. I also often use 1024x768 because i want larger UI and do not mind scaling/softer image that much.
What's curious about faster card and heat - what you are seeing is with silly FPS at max possible load. If you cap it by vsync you may see different results. Newer cards are often more efficient in terms of performance per watt and tend to have better coolers, so newer card may very well be cooler outside of benchmarks. Not saying it is the case in specific comparison, but it often is.
That's one reason i like GTX750 for XP with pci-e so much - it is small <70W card, usually even without power connector, which runs most reasonable XP stuff extremely well. Not sure how well it'd work on an older system like 754 with pci-e though...
I've also spent a bit more time messing around with that HD2600XT (yeah, it is XT, not pro, i remembered that wrong). Assembled a system to test on with that EP-8RDA (since gigabyte one truly sucks) with 2000+ CPU and a gig of RAM (which i spent whole evening selecting from a box of RAM i have in order for it to work):
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And suddenly the card... just worked. Could run all the benchmarks, etc, completely stable. It turns out as long as FSB is 133Mhz it works. At 166 or 200 it does not. The simplest test that crashes with 100% probability is second pixel shader test in 2001SE. No other settings matter - memory frequency (tried running it async as counterproductive as it is on nforce2), AGP frequency (there is an option to set it to 50, which i tried), disabling 8x, fast writes, whatever - as soon as FSB is 166 or 200 it is unstable. Have no idea of why or how CPU FSB is related to GPU, but it is what it is. The system is also completely stable at 166 with different card.
Also inspecting the card carefully i've found what seems like a leaky cap?:
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There seems to be dust stuck to PCB in highlighted area which would indicate some sticky residue. Will probably swap that just to be sure.
And i really need to find something other than nforce2 with AGP to test with...