Don't laugh, but I just tried the driver on my PIII-550 (running WinXP) with some DOS games (Indy: Fate of Atlantis, Dune 2) and DXDiag's MIDI test, and it was too much for my poor old CPU to handle (that is, it was very choppy and CPU utilization was at 100%).
I haven't been following canadacow's project or even VOGONS in general for the last couple of months, but now that I've stopped by to catch up a bit, I'm stoked about there now being a Windows driver. I can't wait for the ability to adjust the sampling rate - will that ability be enough for me to get audible music? Oh well - one more thing to look forward to enjoying when I'm able to get a new computer 😉
Thanks for all the hard work cc (and to anyone else who's helped)! I've been waiting for something like this for years, and it's now becoming a reality.
As for those old Sierra games, I also noticed that many support the MT-32 (or any external MIDI synth for that matter) or the Sound Blaster, but not both at the same time (only a few do). It would be cool if someone were to disassemble the old sound driver files and figure out how they work. From my own investigations, I'm pretty sure they're just libraries of functions written in assembly that the game loads into memory and calls (I seem to remember that the first thing they do is jump to different addresses depending on register values, and I saw tables of OPL instrument data in the Adlib and Sound Blaster drivers I looked at). Even better I suppose would be for someone to make fully-featured Windows-based SCI interpreters (they only have AGI ones now right? Haven't checked for a while).