With 1 clyle and framskip at 10, it still uses 15% of one core (instead of ~33%-34%).
Cycles contribute to ~12% of the drop.
If I launch Prince of Persia (3000 Cycles, 0 or 1 frame skipped), the CPU share climbs to 35-40% during the intro (the Adlib synthesis, I guess) then, ingame, it drops to the ~33-34% baseline. Same pattern in 0.72, except that the old OPL Synth is more CPU demanding (it raises to 40-45% instead of 35-40%).
You can do some raw profinling from the task manager. Please find below:
0.73 idling at the prompt
0.73 During PoP intro with music
0.73 with PoP loaded, in game, doing nothing.
Edit : In Windows XP under virtualisation (parallels), DOSBox uses ~7-10% of the reported CPU time for the three conditions.