VOGONS


BUILD Chapter IV: A New Hope

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Reply 20 of 24, by vladr

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ericjmz wrote:

followed the advice..here's the generated (attached) vdms log file😕

Now *that*'s weird. there is absolutely nothing wrong in the log. According to it, the game played sound for about 3 seconds, waited for another 8 seconds or so doing nothing on the audio front, after which I guess it crashed for no apparent reason. Timing related, in one run it crashed two DMA transfers later than in the previous run, so... Can always try to force the DMA period(s) down to 2/2 or 5/5 from 5/15, though I don't know. Windows strikes again! 😮

Cheers,
V.

Reply 21 of 24, by Nicht Sehr Gut

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GLBuild was updated on October 18th and now loads and displays sprites. Still not playable of course, but it's still farther than any other remake of the BUILD engine has gotten...

Here's a clip from Duke Nukem 3D:

Reply 22 of 24, by Nicht Sehr Gut

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and here's one from Redneck Rampage (note some of the sprite oddities like the "L+" which are found on the road):

Reply 23 of 24, by Snover

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Damn, what's with that aspect ratio?
Also, bilinear filtering already? I figure get the shit running first, THEN make it look good. 😒

Yes, it’s my fault.

Reply 24 of 24, by Nicht Sehr Gut

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Snover wrote:

... what's with that aspect ratio?

Seems OK, to me. It could just be the angle and position of my "camera" as I was trying to get a single shot with sprites, texures, etc...

I was actually quite pleased to realize that all the weird sprites that I saw were actually "markers" for the game scripting. Like the "L+" that I saw on the road were defining the pathway for the truck that drove down the road, and the "cricket chirp" was defining the location for an area-specific sound.

Also, I had forgotten that earlier version didn't load sky textures properly and that appears completely working now. Some of the palette-based animation is working as well. I was "floating" through a barn in Redneck Rampage when I realized that the light from a lantern was actually flickering against the wall. Loaded up Duke Nukem, and sure enough: lava flows, water flows, computer lights blink. Very nice.

Also, bilinear filtering already? I figure get the shirt running first, THEN make it look good.

Heh. Funny thing is, the next item on his list is to "work out the palettes re-maps". I'm like you on this, get the mechanics working first, then make it pretty.