gambit37,
Thanks for pointing out the issue of using too much pure black . WHen I tried to take the black out and use a gentler shading , a problem involving the relationship between game screen size , desktop size and gamma levels became aparent as the culprit .
In fact it illuminated why I have been struggling so much with my textures looking radically different ( color , contrast ...the works ) from desktop to in-game .
The trouble was this : when I am running Glidos/TR at or above desktop resolution I cannot adjust the in-game gamma at all . No matter where I set the slider the in-game gamma remains the same ( looks a bit dark , like perhaps .9 or .85 , but that might just be my perception) .
The title / first menu screen will (sometimes) show a gamma difference , but once the game starts the gamma setting is ignored and returns to whatever the "locked" value is .
I noticed that sometimes on startup the first game title/menu screen will initially appear with the correct 'adjusted' gamma , but that only last a fraction of a second and then it re-adjusts ( gets darker in this example ) to the locked gamma setting.
But if one is playing Glidos/TR in a resolution below the desktop size then the gamma controls and adjustments function normally , although the default gamma is a tad on the high side . My best guess is that the default gamma in this situation in somethig like 1.25 or 1.3 .
Which leads us to the trouble I was having.
In the "locked" gamma mode ( glidos at desktop res or above) the textures look almost exactly in-game as they do in paint shop pro . I do not detect any blur or color distortion ( even in the blues or greens ).
But when at the lower than desktop resolutions ( when I have gamma adjustment control ) I get the color weirdness and bluriness ....
since I have been using a Glidos/TR res less than that of my destop I have been trying to cater my textures to the overly 'bright' default gamma setting .
I feel a bit sheepish 😊 as I should have noticed this way , way , earlier in the process ,oh, well chalk one up for a rookie lesson I wil not soon forget ,as I have tossed a ton of really great textures / colors becauser they looked great until I saw them in game 😦
So ...
The upshot is that i will rework all ( sigh ) of the textures to try and accomodate what appears to be teh default 'locked' gamma setting .
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One other interesting item of note is that when I have Paint shop Pro and Glidos/TR running simutaneously ( glidos at below desktop res in a window ) and snag screen shots the screen shots when veiwed in PSP look exactly as they do in the game , BUT if I shut glidos down the screen capture in PSP( done using the PSP tool ) immediately darkens and I have to adjust eh gamma up by about 1.4 to back to 'normal' .