Reply 240 of 408, by mirh
wrote:I did not have anything set to multichannel, since I'm using headphones. And one can't set Windows settings to 7.1 or so and downmix it to stereo either, because at least Realtek drivers synchronise the two options (and when testing channels that are not the two front speakers, I hear nothing at all, so I assume it doesn't work). I think the X-Fi drivers synchronise the options with Windows settings too. But in both cases CMSS-3D/virtual surround was enabled, and I'd imagine it should get picked up in the recording. Hence a fair comparison.
My xonar has windows setting and "driver-only knowledge" separated.
And.. I mean, it recommends you to set as much channels as possible in windows (since of course that's getting you the "most information" in the majority of software games), then tell him whether you are driving a bunch of speakers (so it allows you to enable.. Virtual speaker iirc) or headphones (dolby headphone indeed).
...
Then I dunno how cmss-3d works.. But I hope that you could confirm recordings accuracy before submitting it.
wrote:Positive. Don't mix up Unreal II and other Unreal Engine 2 games, the others all had working network implementations, whereas Unreal II has a broken one (and demo playback is treated as a network game by the engine). If I try to play them back, I get a frozen screen that says "CONNECTING".
Ok, I understood that, but it's sure as sun that at least the first link should work.
wrote:Indeed, that's another interesting thing that would be nice to check, but I can't do that. XP doesn't work on GPT partitions, and all that jazz.
I wonder if Vmware pci-passthrough even works for sound cards 🤣
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