Reply 28380 of 29597, by BitWrangler
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Shponglefan wrote on 2024-09-23, 13:21:Fortunately I do have a couple dozen DSDD disks on hand. Though I'll have to test them to see how many still work. […]
BitWrangler wrote on 2024-09-22, 23:49:Yah, you're maybe going to want to make yourself a Greaseweazel... annnnnd DSDD disks are a bugger to find... and you might want a kickstart switcher and 1.3 or 2.x kickstart. 1.2 very original but might be limiting, not sure, never went lower than 1.3.
Fortunately I do have a couple dozen DSDD disks on hand. Though I'll have to test them to see how many still work.
Greaseweazel is an option I'll look at. It would save me having to open up the Amiga at least.
As for Kickstart versions, I've been some reading about all the different versions. Some people seem to recommend 1.2, others 1.3, while some say there is no practical difference.
Then I just learned there are differences between NTSC and PAL versions, and games written for different systems. This whole Amiga thing is getting rather convoluted rather quickly. 😅
I'm spelling it wrong... but from something fairly simple they have really made the later boards complicated, took more digging than I anticipated to find the basic model https://github.com/keirf/greaseweazle/wiki/Blue-Pill-Direct which is great if you've got a spare bluepill board around, it seems like the only reason they don't recommend that is due to hinky connections if you just wire it with push on duponts, in which case soldering it up, maybe just to decent quality sockets at the bluepill end, would likely improve that. Anyway, for me that would be the favorite option because I have everything I need in the junk box and a blue pill. Otherwise, just finding one cheap on eBay or Ali is less bother.
edit: programming info, they wanna support the "spend money" way as less troublesome, but with ch340 or similar usb serial adapter, basics are, grab the firmware binary and do something like ...
program using stmcube ide and usb or serial converter ... in STMcube IDE from ST, go to project properties: C/C++ Bulild->Settings->Tool Settings->MCU Post Build outputs.. and the hookups are shown in that https://www.youtube.com/watch?v=L670v-Oghs4 (but that's arduino IDE putting script onto interpreter rather than compiled bins) He might have another vid that's more specific to that way.
IDK if I'm just adding confusion 🤣 I'm trying to lay it out as simple as it seemed when I first looked at it a few years back, and it's gone bloated and "idiotproofed"
Unicorn herding operations are proceeding, but all the totes of hens teeth and barrels of rocking horse poop give them plenty of hiding spots.