VOGONS


Halo CE problems

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Reply 40 of 42, by lowenz

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registered Today, 07:45 on vogons for Halo ? A bit strange.....

CEnshine is superseeded by Chimera+Restored on top of dgVoodoo2 (if you want a nice control panel for the virtual GPU):
https://github.com/SnowyMouse/chimera/releases
https://github.com/Aerocatia/halopc-restored/releases

For sound DSOAL (multichannel+EAX and of course you can apply HRTF on top of OpenAL Soft but, remember, HRTF is only for stereo headphones output):
https://github.com/kcat/dsoal/releases

So just install Halo Custom Edition (the multiplayer one), patch it with 1.0.10 ( https://www.halomaps.org/hce/detail.cfm?fid=6798 ) plus these above.

Reply 41 of 42, by lowenz

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Ah, Halo - setup listed above - issue with an Arc 570 and lastest driver, of course using dgv2

D3D12 path with FL12 -> no muzzle textures / flashing all over terrain textures moving the camera (Z-fighting?)
D3D12 path with FL11 -> perfect (!)

Reply 42 of 42, by Dege

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lowenz wrote on 2026-05-17, 13:38:

Ah, Halo - setup listed above - issue with an Arc 570 and lastest driver, of course using dgv2

D3D12 path with FL12 -> no muzzle textures / flashing all over terrain textures moving the camera (Z-fighting?)
D3D12 path with FL11 -> perfect (!)

Yes, there are games/demos that don't handle dynamic index buffers in the way the D3D8/9 docs specifies.
It is not compatible with the zero-copy path implemented in dgV with FL12 (and I get the same wrong results with modern native D3D9 drivers too).
But dgV FL11 implements those buffers in a way that is compatible with that behaviour, that's why it is.

as I wrote about it in Re: Halo CE problems