VOGONS


Reply 40 of 41, by Ozzuneoj

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kahuna wrote on Yesterday, 05:55:
Very much appreciated. Yeah, I found myself using the GROG editor as well... who would have thought! […]
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crusher wrote on 2026-01-09, 09:29:

Thanks for this great version 2.0 😀
For me In-App Editing is ultra comfortable if you don't want to edit the Excel file on another computer and transfer the csv afterwards.

Very much appreciated. Yeah, I found myself using the GROG editor as well... who would have thought!

zyzzle wrote on Yesterday, 02:16:

Great work! Am testing now, it is working very well. One could say this is a new "killer DOS" application for games, much like Xtree Gold is for general disk and file viewing management.

Appreciate it! I don't think it's a "killer" program, just something I needed to build. That is why it's adapted to my own preferences to be honest, but hopefully, it will be useful for everyone!
BTW, I actually didn't know about XTree Gold 😁 Sorry, I'm a Norton Commander guy! I still use the open-source Midnight Commander quite often on my modern (and not-so-modern) machines 😉

I want to take the opportunity to announce, G.R.O.G. v2.1 should be out over the weekend!
I'm organizing my retro-collection, and while I was at it, I configured my machine down to 386 speeds. It turns out the current build struggles a bit there... in my defence, at 1200MHz GROG felt really smooth so I didn't notice! 😜 I think we can do better drawing things in GROG when resources are constrained, so I'm implementing some modifications to tweak this. Stay tuned!

I'm looking forward to trying this out! It looks awesome!

I'm almost afraid to ask this because I don't want to impose on your time after all the work you've put into this... but... would you consider an 8088-compatible version of this at some point in the future? It's understandable if the current setup is just too much for the original IBM PC, but it would be really cool to have an alternate version with a similar interface for use on the oldest PCs. I would absolutely use it on my 5150. 😁

Having significantly more limited memory would obviously have a big impact on whether this is possible, but then most PC\XT era systems aren't going to have anywhere near the number of games as a 486 or Pentium system, so maybe the overall requirements would be more reasonable for such an old system.

Now for some blitting from the back buffer.

Reply 41 of 41, by kahuna

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Ozzuneoj wrote on Yesterday, 06:52:

I'm looking forward to trying this out! It looks awesome!
I'm almost afraid to ask this because I don't want to impose on your time after all the work you've put into this... but... would you consider an 8088-compatible version of this at some point in the future? It's understandable if the current setup is just too much for the original IBM PC, but it would be really cool to have an alternate version with a similar interface for use on the oldest PCs. I would absolutely use it on my 5150. 😁
Having significantly more limited memory would obviously have a big impact on whether this is possible, but then most PC\XT era systems aren't going to have anywhere near the number of games as a 486 or Pentium system, so maybe the overall requirements would be more reasonable for such an old system.

Thanks so much! I'm really glad you're digging it.

As for the 5150... I would love to see it running on there, but there is a bit of a hardware wall. This current version is built with DJGPP, which creates 32-bit 'protected mode' programs. Since the 8088 is strictly a 16-bit CPU, it literally doesn't speak the same language.
To get this working on an XT-class machine, I'd basically have to rebuild the whole thing from scratch using an old-school 16-bit compiler. That said, GROG is open source (GPL), so if anyone else wants to be my guest and take a crack at a 16-bit port, the code is all yours.

Keep the 5150 running strong!

Be free!