A little report after some experimenting with ykhwong cvs build, glide and Tomb Raider 1 & UB, fullscreen and output=overlay.
Tried it using 2 different machines, both with ATI Radeon cards :
#1
is a desktop from 2004, Intel Pentium 4 @3.0 GHz Prescott HT (2 CPUs), 512 MB RAM,
ATI Radeon Sapphire 9600 Pro Atlantis 256 MB VRAM, driver version 6.14.10.6525
#2
a 2006 laptop, Intel Centrino Core Duo T2300 @1.66 GHz (2 CPUs), 1024 MB RAM,
ATI Radeon X1600 256 MB VRAM, driver v. 6.14.10.6587
#1
only problem playing TR1\TRUB with glide emulation, it's real dark, 😎 which can still be fixed fiddling about through the imho too involved ATI control panel settings, then it's fine, smooth and nice to see 😁
#2
here the hordes of Darkness have been defeated, or maybe the boost of RAM counts, anyway there's no need to tune the gamma thing anymore.
As for the cons department, here once out of three or four there's a weird texture corruption, 😵 especially in the new game case after the fmv's are over and the real game should begin, nothing though that won't be fixed either loading a savegame, or starting the dosbox session over again, then it's all gone and the gameplay is good. 😉
Looking forward to trying another laptop equipped with an nVidia GeForce (that's a 5600, I think) card asap to see the difference.
The bottom line is with a little patience in both cases the game is pretty playable and the visual glide effect is good and smooth, much more than I had ever hoped when I decided to try the cvs.
Thanks and kudos to all you developers there.