I also appreciate all your patience with my heartbreak when this first blew up. You were unimpeachably kind, as was everyone else with one exception and frankly I take responsibility for pissing that person off in the first place. I think it would have been entirely reasonable to have me yeeted from the forum by the start of page two. It was my fault for not sticking to my guns and saying 'no, I will only do this properly.' The "ruined my week" comment was an honest expression of my feelings, but it was also completely uncalled for. I made the call to test it and the responsibility for the fallout rests solely with me. 😀 Which I do note in advance of a bill arriving for the repair... 😁
And yes, I'm aware that the MT32 and D110 have different layouts and some other changes - though to quote a helpful person named Spikey:
> Hopefully you know, but if not - the first Sierra MIDI games, from KQ4 (1988) to KQ5 (1990), can all be played with the D-110.
So there's something I can use if I really want to test it. Thanks for the heads up. RIP the MT-D32 project! The reason to get a D110 is pretty obviously for reasons of copyright. Speaking machiavellially, I could functionally get an entirely comparable musical performance by using Pi-MT32 and doing crime. However unless I also owned a working MT32 (and at that point why would I use Munt for this) I'd be unambiguously pirating my music. Since a working MT32 is currently... *checks* £300+, it makes a lot more sense to spend £80 on a D110, do music on that and leave the working MT32's for the gaming purists that really need them. 😉 And speaking of; honestly, for me the retro-games I'm thinking of are mostly the 2.5D Final Fantasy games. Since I have a MU-50, I'm entirely covered for the sensible way to play them; and the SC-55 maps of EITHER the SD-20 or SC-D70 will be enough for spontaneous other 90's gaming as you say. It would be cool to play Monkey Island with original music too, but... hey, that's what the software emulation is for.
Although this video of the SoMI intro played through a D110 without remapping is pretty hilarious: https://www.youtube.com/watch?v=eye0sGzTc-4
As for the SC-55? It's a good recommendation, but honestly I also think the SC-D70 is close enough for the music side of things as well. I'm not trying to exactly replicate, just get a solid vibe; with the smugness bonus of being able to say I used real hardware. (Also because 4 Cortex-A75 cores are not enough to run multiple DAW's, an amp simulator AND modern midi-engines, SOMETHING had to be moved off-chip). Same story as with the D-110. It'll get me close to video-game-sound without piracy or bankruptcy. 😉 The round playmap is that I have four modules each representing an era - the D110 to represent the late-80's, MU-50 early 90's, SC-D70 for late 90's (Since it's an upsres SC-8820) and SD-20 for early 2000's. It's comprehensive enough for what I want, and I'll never use 99.99% of what I have before adding even more modules!
For controllers, I have a Studiologic VMK-161+, an Arturia The Laboratory and an Akai MPD32. The VMK for the weighted keys, the Lab for the large number of control surface and the MPD for it's pads. I'm sure there's one of those Ableton midi matrix things (one of the early 3-colour ones) around here somewhere too, but I haven't seen it recently. Not surprising as losing the SC-D at the same time as having to send the MU for battery replacement completely killed my mojo for that project. Still, I endured and I'm still here and I can start again!
...in a couple of weeks. I figure at this point I might as well wait a fortnight for Ubuntu Studio 26.04, get that installed on my DAW Pi and start fresh on something stable that has the NUMA patches already installed. There's enough to keep me busy in rewiring the studio for the new kit in the meantime, not to mention thinking up guitar parts and lyrics and such. I'm also considering how to do the audio loops. I'm probably going to end up just using a pile of Alphas for the audio interfacing. They're basically worthless now so are stupid cheap, support 24/48 recording (unlike the Roland AC, which might end up as a dedicated effects processor) and kind of look the part next to the SD-20 to boot. 😉 I'd have just gone 44.1kHz standard to avoid resampling the SD, but I won't drop to 16bps and that's the max that the UA supports. Which means my missing hardware right now is pretty minimal. A £25 Alpha for the MU, a £20 S/PDIF Capture for the SD, and an optional D110 and matching Alpha and USB Midi Cable when I get round to that.
Wait actually scrap that. I also need a USB MTT hub. Pretty sure if I try and run multiple 11Mbps audio interfaces on a STT hub I'm going to face pain and suffering like I would not believe. So, £25 Alpha, £20 S/PDIF, £25 MTT hub. Not terrible. Edit: Counted my USB devices. That escalated quickly. Make that two hubs.
Edit2: Noting the logic before I lose the envelope I worked this out on.
SD (Midi)
MPD (Midi)
VMK (Midi)
LAB (MIdi)
AC (Aud)
α Inst (Aud)
S/PDIF (Aud)
MU/GI (Midi)
D110 (Midi)
Keyb ("Midi")
Mouse ("Midi")
SC (Midi+Aud)
α MU (Aud)
α D110 (Aud)
Puts 4 low-bandwidth and 3 high-bandwidth devices on each of two MTT hubs. Which shouldn't matter since each hub should be able to saturate 42 separate USB1 devices, but still. Probably worth trying to balance them.