After spending more time with the PC, here are some impressions from someone who bought this primarily for early 90s dos gaming.
The Good
-I've tested out dozens of games that I expect to run on a 386, stuff like shareware gamesfrom apogee, epic, ID software, etc. Everything runs as well as I would expect on a high end 386. I have a 386 desktop and this pc runs the same games as well as that machine does and in some cases slightly faster/smoother.
-Battery life seemed decent. I played games for over an hour nonstop and had no issue. At one point a low battery warning message came up, but I ignored it and played for another 20 minutes and the PC never shut down.
-The image quality of the screen seems pretty good to me and is better than I expected.
-OPL on the built in speaker, and PC Speaker noises on the built in beeper are clear and sound better than I expected them to.
-Compact form factor looks cool. Very similar to the libretto computers. Much easier to use and an overall better experience than trying to use vintage 386 laptops.
The Bad
-QEMM won't install on this machine. It gives a warning about a critical disk error or something similar during the install. If I slip in a CF configuration that already has it installed to run on bootup, it throws up an error screen in the dos prompt and freezes the system. I'll have to think of another way to get some EMS for games that require it. Thankfully the vast majority of dos games don't require EMS, so there's still a large library of games to play with.
-The built in keyboard is a significant let down. It throws up all kinds of mistaken junk commands if you are doing key combinations of three buttons at a time (which you might regularly do when playing a game). My post above highlights some of these, which exist across all software I've tested, so there's definitely something crappy with the keyboard hardware. Despite this, if a game supports remapping keys, it is largely possible to reduce this to a relatively minor issue by remapping the keys you use to avoid mistaken commands that you want to avoid (like triggering the escape key during gameplay).
-In addition to the keyboard issue mentioned above, there are also idiosyncratic keyboard issues with different games. Here were a few idiosyncratic issues I ran into:
-Crystal Caves and Secret Agent - keyboard controls work fine in game, but when you quit back to the dos prompt, the keyboard types gibberish or nothing and you must reboot the machine
-Duke Nukem 1, Tyrian - using arrow keys for movement will result in unusual movement issues, such as the player continuing to move as if a key is pressed down even when it is not, or registering directions that you are not pressing. Remapping something like IJKL in lieu of the arrow keys fixes this
-Jill of the Jungle, Xargon - the jump and shoot buttons are not responsive, you will frequently press jump or shoot and the action will not happen even if it is the only key you are pressing. The games do not allow for remapping the keys so there is no workaround to try other keys that might function better. Aside from using external peripherals like an external keyboard or joystick, maybe using FreeDOS instead of MSDOS would help for remapping keys on the stock keyboard, I think it has a key mapping feature.
Would be nice
-faster cpu/drag and drop mouse functionality/soundblaster support for pcm sound/external volume slider, etc. but I knew what I was getting in this respect and none of these are a big deal for me.