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Reply 520 of 1111, by ZellSF

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Age of Empires III
Rendering looks fine, but no menu.

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Ground Control 2 (demo)

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Game warns about inadequate GPU and menu interface does not render (though it does render the 3D background).
Narbacular Drop
Rendering looks fine, but no menu.

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Outrun 2006: Coast 2 Coast
Menus look wrong, haven't attempted to go ingame.

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Warhammer 40,000: Fire Warrior
Um. Yeah.

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Reply 521 of 1111, by ZellSF

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Micro Machines V4
Menus have some weird color issues that does not come across in screenshots:

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Game rendering seems OK:

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Pitfall: The Lost Expedition
Menus do not render correctly:

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Game rendering seems OK:

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Warhammer 40,000: Dawn of War
Seems fine? Maybe some minor rendering problems, I can't compare to native because the game fails to run natively and I didn't want to spend time figuring out why.

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Reply 522 of 1111, by ZellSF

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Bontago
Menu missing.

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Elder Scrolls IV: Oblivion
Unplayable.

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S2: Silent Storm
Seems to be correct, but I have no idea how this game is supposed to look.

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Serious Sam 2
Well this isn't right (FMVs):

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That said this definitely is (gameplay):

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Reply 523 of 1111, by ZellSF

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Children of the Nile (demo)
Looks perfect.

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Perimeter
Looks different than native, but dgVoodoo2 looks to be more correct.

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Psychonauts
My retail copy crashes when trying to create a profile (with or without dgVoodoo2), but 3D rendering seems fine:

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Tomb Raider - The Angel of Darkness
With Shader Hardware:

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With Fixed Function Hardware:

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Reply 524 of 1111, by ZellSF

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Raiden 3
One of my favorite games locked to 640x480 resolution. I'm probably going to bring this up constantly until you fix it or tell me you can't fix it. Some obvious graphic problems:

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Reply 525 of 1111, by lowenz

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Far Cry:

*MipMap problem (?) : the image is "washed out" comparing to the d3d9 one (take a look to the texture details):

0.jpg

1.jpg

*there are NO shadows 😐

Reply 526 of 1111, by ZellSF

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.kkrieger works great (with resolution forcing). Crashes when Fraps is running so can't screenshot it.

Reply 527 of 1111, by JJXB

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Tomb Raider Anniversary running tickety boo:
tra-2018-10-17-01-23-54-651.png

Reply 528 of 1111, by lowenz

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ZellSF wrote:

.kkrieger works great (with resolution forcing). Crashes when Fraps is running so can't screenshot it.

I suggest you to use Afterburner+RTSS, FRAPS is a relic from another era 😁

Reply 529 of 1111, by Dege

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WOW, ZellSF!!
I didn't expect such an amount of feedback in such a short period. Thx 1000x! 😎
(I've just fixed Aquanox2.)

Thanks to everyone for the feedback!

lowenz wrote:

Far Cry:

*MipMap problem (?) : the image is "washed out" comparing to the d3d9 one (take a look to the texture details):

*there are NO shadows 😐

Hmm... I can't see any difference.
You mean shadows on the hand and the gun?
Plz check if video settings didn't changed between switching D3D9 implementations (I encountered such situations with FarCry).

Reply 530 of 1111, by lowenz

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The settings in menu are the same but I will retest

*There are literally NO SHADOWS (on the ground/objects) at all!
*Take a look to the textures of the terrain (switching between the 2 images @fullscreen), the hand, the gun, the foliage.....everything! Begin looking at the terrain and the gun and you'll realize that all the meshes are textured with low detail textures!

It depends on the distance from the camera! Compare the scene parts near the player!

Reply 531 of 1111, by lowenz

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Here's the comparison:

2.jpg

Reply 532 of 1111, by lowenz

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For the shadows take a look in my pictures @the cabin door.

Reply 533 of 1111, by LoneKiller

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Dege, you are a real hero!
I have a few Dx9 games I was unable to play in my new computer, now I am sure I will see them working shortly!
Thank you for all your effort.

Reply 534 of 1111, by ZellSF

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A Vampyre Story
Same engine as Ghost Pirates, so same problem.

Command & Conquer3: Tiberium Wars
Requires shader model 2.x, though the game doesn't mention it (debug dll does). Wasn't expecting this to work.

Dreamfall: The Longest Journey

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Wasn't excepting this to work, but because of lacking shader model 2.x, and that's not what the error is about.

Flatout
Looks okay.

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Heroes of Annihilated Empires
Menu unusable.

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Prince of Persia: Sands of Time
Menu unusable (screenshot is of menu screen, notice lack of menu). 3D background gets rendered ok though.

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Prince of Pesria: The Two Thrones
Same engine as Sands of Time, same problem.

Reply 535 of 1111, by stranno

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Bad Day L.A. throws this error after the videos/logos.

QNiQsHJ.png

It could be a good addition since it had fixed resolution of ... PCGaming says 1024x768 but i never got any better than 640x480. Without any graphical configuration and non working forced vsync.

The biggest disaster of the game was the game itself, but it is -a bit- fun.

Reply 536 of 1111, by ZellSF

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Billy Hatcher
Is D3D8 so no idea why it's in my D3D9 test list, but it has several rendering issues with dgVoodoo2, this is the title screen for example:

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text doesn't get rendered and FMV rendering is also all messed up.

Boiling Point
Xenus.exe caused an EXCEPTION_ACCESS_VIOLATION in module ntdll.dll at 0023:76F94BC2

Registers:
EAX=2E35302E EBX=032D04A8 ECX=032D0530 EDX=39207265 ESI=032D0528
EDI=032D0000 EBP=005F9B18 ESP=005F99D0 EIP=76F94BC2 FLG=00010246
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

Call stack:
0023:76F94BC2 (0x032D04A8 0x032D04B0 0x032D04B0 0x032D04B0) ntdll.dll
0023:76F94581 (0x032D0000 0x00000000 0x032D04B0 0x032D04B0) ntdll.dll
0023:61060224 (0x032D04B0 0x6B861EEC 0x06424490 0x0000006A) DX8RENDER.DLL, free()+0107 byte(s), f:\vs70builds\3077\vc\crtbld\crt\src\free.c, line 0103
0023:61039291 (0x005FB1FB 0x00000001 0x05971C18 0x6108D7A0) DX8RENDER.DLL, VITALENGINE::TVertexShader::RequestConstants()+0065 byte(s), d:\ve_sdk2\dx8render\vertexshader.cpp, line 0105
0023:6103922F (0x059256E8 0x005FA058 0x610B548C 0x005FDEFC) DX8RENDER.DLL, VITALENGINE::TVertexShader::TVertexShader()+0335 byte(s), d:\ve_sdk2\dx8render\vertexshader.cpp, line 0050
0023:6103C9D9 (0x00000000 0x6103A7CB 0x610B54AC 0x005FDEFC) DX8RENDER.DLL, VITALENGINE::TVertexShaderLinker::LinkShader()+2313 byte(s), d:\ve_sdk2\dx8render\vertexshaderlinker.cpp, line 0761+0047 byte(s)
0023:6106CFBE (0x032D2760 0x00000000 0x00000010 0x00000001) DX8RENDER.DLL, _fpclass()+2011 byte(s)

Fahrenheit
Silent crash.

Demon Stone
Lots of things look wrong here. Settings app has an option for disabling pixel shaders, but it makes no difference.

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Night Watch
Renders:

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But not as native (not sure if shader model fallback or unimplemented functionality):

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Scrapland
Also oddly being D3D8 while being in my D3D9 test list, but it works.

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Reply 537 of 1111, by ZellSF

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Dungeon Siege 2 (demo)
Just freezes.

Enter The Matrix
DEVICE NOT CREATED 2

Heroes of Might and Magic V (demo)
Looks nice.

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Reply 538 of 1111, by Blackbird88

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Grand Theft Auto: San Andreas
All menus are invisible. In-game has some GPU glitches

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Reply 539 of 1111, by ZellSF

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Atlantis Underwater Tycoon
Another D3D8 title. Works great.

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Sid Meier's Civilization IV
Rendering issues:

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Sid Meier's Pirates
Seems to work. Couldn't get it to run on first run for some reason.

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Enabling shaders gives random glitches:

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The Movies
Seems to look as it should. Benefits from resolution forcing.

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