Reply 60 of 60, by digger
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PalMusicFan wrote on Today, 15:00:We will carefully discuss and organize some detailed technical points and get back to you with a detailed response as soon as possible.
Sounds good. I hope I can help. 🙂
The questions I can think of right now are mainly two. The first is that we really don't know enough about DOS4GW, so could we trouble you to provide the DJGPP version of the library and demo?
That sounds like a fun challenge. And I'd also like to find out myself if those drivers will work with DJGPP-compiled software. I'll have a go at it.
The second question is that we still don't have experience implementing a thread equivalent for using SDL Audio. Could we get your guidance on this part? Thank you very much!
I have to admit that I don't currently have experience with the SDL APi, but I would be curious to investigate that further. I do use LLMs to assist me when I work on such hobbies and proofs of concept. Do you have any concerns with that? Just being transparent about that.
In the meantime, there are certainly more knowledgeable people than me in this forum who can help you answer your second question.
Ultimately, the functional question is how you can asynchronously play back sound samples during game play without blocking the main game loop, right?