Reply 60 of 63, by Joseph_Joestar
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RandomStranger wrote on 2026-01-21, 20:39:By the time Ageia released their product, we were a year or two after Half-Life 2. A game that built it's game on interacting with its physics engine more than any game that implemented PhysX aside of techdemos, and it ran fine with a single core CPU and a budget graphics card.
HL2 physics were pretty basic. A few years later, you had games like Ghost Recon: Advanced Warfighter, Mirror's Edge and the Batman Arkham series, all of which used PhysX to create some effects that are impressive even today.
Last year, there was a big uproar because Nvidia removed 32-bit PhysX support from their RTX 5000 series, which made some of those games crawl even on a Ryzen 9800X3D, when using the CPU for rendering the effects. They eventually released a fix or wrapper which allowed this to work on their latest GPUs. Before that fix, the difference was huge, as shown in this video.

