Completed Syndicate yesterday evening, the 1993 DOS game not the much later FPS of the same name.
I think I made a mistake hopping on to it right after WarCraft, I did not remember at all just how hands off it was in terms of gameplay. You command a squad of cyborgs from top down view, left mouse click is select/move command while right click shoots. So left click around the map to move around and shoot bad guys by right clicking on them, point and click, not complicated. But that's not what you end up doing 99% of the time. The problem is that it's impossible to visually see enemies that are behind walls/buildings other than combing desperately the area on the screen until the pointer turns into a crosshair, which you might be able to pull off in time if there is only one lightly armed enemy in there but any more, especially if they have anything else than peashooters? No way.
The game taking place in cities in the middle of buildings this is a constant issue. The solution? You can pump your agents full of drugs, one affects moving speed, one accuracy and one their intelligence making them smart enough to shoot enemies automatically on sight. Since you have to do this all the time, and not only because the enemies disappear behind buildings but because there are often too many to shoot manually youself, the click to move / click to shoot gameplay turns into click to move and sit on your ass and watch your agents shoot enemies automatically gameplay. Riveting I tell you.
That makes the gameplay rather boring in the long-term. But there's another issue I did not remember at all and this one is kinda amazing. The game engine doesn't seem to understand depth/z-axis AT ALL. Try to enter a building, which you not only can do but often have to do, so you click on the building and watch your agents turn into headless chickens as the game does not understand that there is a space inside the building and tries desperately guide your agents on that inaccessible spot on the roof/wall you clicked on. An enemy drops a weapon behind a fence and you try to pick it up, but can't because the game doesn't understand it's behind the fence, not fused into it.
Here's my favorite moment from the game: In one mission you need to bring an ambulance to a doctor who waits in a house that sits on slightly elevated platform next to the road. So I get the ambulance, drive it to the house and walk up to the doctor. The doc activates, starts moving and immediately gets stuck on the elevated platform, not able to calculate the immensively complicated rout of walking down the ~3 step stairs to the yard, because pathfinding in the game is exactly what you can expect from a game of this era. So I try to move the ambulance somewhere else, doesn't help, the doc is permanently stuck in limbo. I have to reset the entire mission.
Try number two. I get the ambulance and get to the house, this time I position it so that it should be easier for the 4-D chess galaxy brain pathfinding. The doc finds his way down the stairs, walks directly towards the ambulance, but then as he reaches the side of the road gets confused and starts walking away. The ambulance is on the other side of the road and the guy can't cross the road to it. Instead he slowly walks all the way to the end of the road to get to the other side, then all the way back, and what does he do when he reaches the ambulance? WALKS PAST IT. Won't get in, the guy keeps doing rounds from one side of the road to the other. I try to move the ambulance. Doesn't help. Have to reset again.
Did I mention you have to take this incredibly slow piece of crap car and slowly drive it to get to other side of a gate in the beginning of the mission, which feels like it takes eons especially during the third time? I get the ambulance AGAIN, get to the house AGAIN and leave it on the same side as the house this time. The doc gets stuck on the same spot as the first time, on the platform next to the road. I try to move the car, which takes it right past the doc, who stands on the platform NEXT to the road, but the top of his sprite goes on the road. My team drives past. Splat. Doc's a roadkill, mission failed. The game does not understand z-axis.
You know that mixed feeling of helpless desperation and rage that leaves you just laughing? Yeah. On the fourth time I left the ambulance on top of the pedestrian crossing and the doc found his way to it that time, mission complete.
Oof. I have fond memories of the game and have considered it as one of my favorites from DOS-era, but it's one I struggle with a bit these days. It's best served as smaller chunks, mission here mission there, not for sitting down and playing for an hour. It certainly has its share of jank and questionable design, but I still had a smile on my face during the end credits. Though maybe I was just relieved it was finally over 😁