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What game are you playing now?

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Reply 7520 of 7521, by Joseph_Joestar

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Dark Souls 3

Lothric Castle was a noticeable difficulty spike. Even the normal knights here were tough, not to mention the winged ones and those with red eyes. Still, I managed somehow, until I stumbled upon one of those frost beasts. The speed of that thing was crazy, and its attacks were very hard to predict. After dying 3-4 times here, it was time to switch things up. I equipped my best greatshield, put on my heaviest armor, and tried circle strafing that thing while blocking constantly. That somehow worked, and I managed to land enough hits to take it down. Seriously, this thing took more effort than some early game bosses.

Shortly after that, I made my way to the Dragonslayer boss fight. Yeah, it's basically Ornstein again. But this time, he was backed by two (Moonlight?) Butterflies, while I had no NPCs to summon on my end. I will say, this was a very tough battle, but not necessarily for the right reasons. Mainly because some of his attacks could knock me off that bridge, which gave me Demon's Souls flashbacks. I strongly dislike that mechanic, and I think it has no place in a boss fight, unless I can do the same to him. He also had a very fast moveset, but that was fine, as I could adapt to it with some effort. Those butterflies had several area of effect attacks, which weren't always obvious, since I was focusing on Ornstein most of the time. In the end, I won this mostly through luck, as I was too worried about falling off the bridge and couldn't really formulate a good strategy.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 7521 of 7521, by appiah4

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newtmonkey wrote on 2026-01-30, 12:52:
Pathfinder: Kingmaker I thought it would be pretty simple to get into this one, having completed Baldur's Gate , Neverwinter Nig […]
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Pathfinder: Kingmaker
I thought it would be pretty simple to get into this one, having completed Baldur's Gate , Neverwinter Nights and its first expansion, and several of the Gold Box AD&D games, but I found this game to be completely inscrutable. You only have to make a single character (like Baldur's Gate), but it throws more than a dozen classes at you, each of which has at least two or three subclasses. Then you get to pick several class-specific abilities and feats, for which you get yet another list of a dozen or so things to choose from. The game does provide you with detailed explanations of every single ability and feat, but there are so many mechanics and systems involved that I found it nearly impossible to figure out what would be some decent choices just at level 1!

For example, you can create a Sorcerer, which is a Wizard whose spells are powered by charisma instead of intelligence... but you can also choose a certain Sorcerer subclass that uses intelligence instead of charisma. What is the point of this? Maybe it makes sense in the pen-and-paper game, but it just seems like complexity for the sake of complexity in a computer game. Another example is that creating a Wizard forces you to select a specialty school of magic (which is fine), but then also makes you select two schools you are deficient in to make up for it. This seems like a major decision to make at level 1! No one who is not intimately familiar with the pen-and-paper game would be able to make an informed decision like this.

Well, I thought, if I am just playing on Normal difficulty, the game is probably pretty forgiving of subpar characters, at least early on. Surely, it wouldn't set a time limit on the main quest and push you in the direction of a ridiculously overpowered encounter in a straight line between your current position and the next area for the main quest?

Of course it does. So, if you believe what the game is telling you and head off in the direction of the second step of the main quest, you run into an encounter with a powerful group of level 3 slavers who will destroy your party of level 2 characters. Note that I created a full party of six by hiring mercenaries at the first inn; this would be even worse if you were playing the game "as intended" as you'd have only 3-4 characters at this point. The battle began with the enemy mage immediately casting fear on my entire party, causing my frontline fighters to flee and leaving my bard and mages sitting ducks for the three enemy fighters to run in and slay within seconds. I didn't even have time for my mages or bard to cast a single spell. You also cannot avoid the fight; you just stumble upon it on the map and there are you standing right next to the enemy who, after a couple lines of dialog, immediately attack you. I've read that if you are playing with the story characters, you have the option of allowing the enemy to abduct one of your characters as a slave, so that you can escape. I wonder if anyone actually chooses to do this?

So, the solution is to reload and just head to the next quest location in a direction that goes around this encounter. Or, ignore the fact that the game is warning you about the time limit, and go run around in the woods to gain a level or two. Either way, it's dumb.

Pathfinder: Kingmaker is one of those CRPGs I finished because of OCD more than anything else. I would not advise it as a fun time to anyone, the only fun memory I have of that game is the Goblin NPC that has an existential nervous breakdown at one point that makes the entire thing more or less worth suffering through. Otherwise, a hard pass.

I hear the sequel is much better but I never tried it because fuck the convoluted mess that is the Pathfinder system..