Reply 7840 of 7840, by newtmonkey
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- Oldbie
dr_st wrote on Yesterday, 07:26:How are these aspects (special move input, kameos) compared to earlier MK games since MK9? MK9 also has the various 'tag' modes and chain combos, but maybe the implementation is different?
It's really quite uncomfortable to play using an arcade stick, since it makes heavy use of the block and kameo buttons as modifiers for moves and chains in combos. You really need to have a finger on both at all times. I spent a lot of time trying to come up with a workable layout, but I ended up just going back to the gamepad, which is what the game was clearly designed around using.
Compared to earlier games, I find it a lot harder to chain into special moves. Maybe the timing window is tighter... I'd have to go back and play X and 11 again to be sure. The timing doesn't match the animation, since it's more like the long chain combos of the older Tekken games, where you just have to hit each input one after another. A lot more characters also seem to have special moves where you tap back, down, attack, which feels very unnatural to pull off at the end of a combo.