Reply 80 of 138, by rfnagel
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- Oldbie
wrote:So it sounded like that when it was first released? That is pretty bad. At least it's good to hear it's not some soundcard incompatibility or my cpu being too fast, 🤣.
Yes, it has ALWAYS sounded like that. Even since the first release of Silverball, as well it's successor Silverball Plus 2.
I remember back in the day exchanging messages in the Epic MegaGames Forum on CompuServe with James Schmalz (I'm sure that you probably know who he is <grin>). He said they had been planning on releasing an update patch that would update SB and SBP2 to use the newer version of Jensen's MASI drivers, but unfortunately they cancelled releasing the update (for reasons unknown).
wrote:The reverse stereo is a bit annoying but not that much. You could just wear your headphones the other way around 🤣
Hehe, I don't have headphones, but rather four high-powered quadraphonic speakers attached to my SBLive 😀
wrote:In Epic Pinball the stereo seems to reverse randomly on my system, for some reason. I was thinking of making a switch on the soundcard just for that, hehe.
That's a weird one. I don't ever remember having the reversed sterero bug in EP on any of my various Sound Blaster Pro and 16 cards (as well as currently in DOSBox). That is, after the version 2.0 and 2.1 update patches for the game.
The previously mentioned original shareware version of EP, the one with the ORIGINAL "Android" pinball table, had the reversed stereo bug (on all of those sound cards, as well as currently in DOSBOx)... but, of course, at the time, it was using the exact same drivers as Silverball.
wrote:Ah! I'm a bit too young to remember that. Plus I don't live in the US, I don't think Compuserve was around here back then.
I don't want to get too sidetracked here talking about CompuServe <grin>, but I really miss my old CompuServe days.
A lot of gamers don't even realize this, but you know how Wolfenstein 3D defined the "shareware" concept? You know how DOOM defined the "first person shooter" genre of PC games? You know how DOOM and Duke Nukem 3D defined the "deathmatch" concept and mode of multiplayer gameplay?
Well, CompuServe itself played a HUGE roll in defining the entire PC game industry in it's whole! The "hay-day" of PC gaming was around the time when CompuServe was at it's strongest, and "everyone who was anyone" was on CompuServe, and had a specific seperate CompuServe Forum for their company and product support.
Those forums had a seperate "file libraries" section, chat rooms, as well as integral messages boards. They were usually run by the game developers themselves, who you could easily contact and communicate with even on a daily basis 😀
I myself served as an Associate Sysop in several of CompuServe's forums (CIS:GAMERS, CIS:ARCADE, CIS:ACTION, CIS:FLIGHTSIM, and CIS:SIMPILOT) from around 1994-2007 or so (and had been a regular CompuServe member from around 1989-1994)... Man, those were the days 😀 I feel really privileged that I got to witness the evolution of the PC gaming industry firsthand 😀
P.S. Oh, and of course, "Eternal DOOM" (I, II, and II) was born and developed in the CompuServe Action Games Forum, by CompuServe members (who later went on to do bigger and better things in the PC gaming industry, myself excluded 🤣!) 😀
And another slight sidetrack... my "72672,1450" CIS ID? Hehe, I've had that thing memorized for decades; and in years past, even accidently ENDORSED CHECKS with that number :WHOOPS: LMAO!
(EDIT: gawd I'm rambling here 🤣!) THAT is why I LOVE the VOGONS forums so much... it brings back the memories of the old PC games, the old PC game industry, and my good times during my CompuServe years 😀
Rich ¥Weeds¥ Nagel
http://www.richnagel.net