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Need help with new early Windows Build

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Reply 80 of 90, by squareguy

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Scrapped the Audician 32 due to the weird IRDA problems. Did same thing with another identical card. Remove the card and all the weird ports and IRDA went away... oh well.

I tried several Sound Blaster 16 cards and settled on a CT2770. No ringing, sounds good and the lack of a wavetable header is of no concern on this box.

I think I am going to rename this project to "Path of Least Resistance" 🤣. Once I am 100% done with it I plan to do a decent write up on it.

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE

Reply 81 of 90, by brostenen

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Looks good as of now. Can't wait to see the final result and a little report on the complete build. 😀

Don't eat stuff off a 15 year old never cleaned cpu cooler.
Those cakes make you sick....

My blog: http://to9xct.blogspot.dk
My YouTube: https://www.youtube.com/user/brostenen

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Reply 82 of 90, by PhilsComputerLab

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squareguy wrote:

I think I am going to rename this project to "Path of Least Resistance" 🤣. Once I am 100% done with it I plan to do a decent write up on it.

It's about the journey... 😀

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Reply 83 of 90, by squareguy

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I got two of the Quadro4 700 XGL's in today. One needs to be recapped but otherwise both look good and I am very happy with the build quality.

I installed a Pentium3 800 CPU also.

What would be a good test to compare the Quadro4 700 XGL to the GeForce4 Ti 4200/4400/4600 with results that would matter? I don't think Quake2 will really tell us a whole lot.

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE

Reply 84 of 90, by PhilsComputerLab

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Hmm. On the same machine?

Well the GF4 cards are DX8 cards, so something from that era. Good old 3D Mark 2001SE?

I've got a 4 year gap of not doing anything with Computers from V3 to GF4 period. So yea, not sure.

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Reply 85 of 90, by squareguy

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Phil,

I do not own any GeForce4 Ti's. I was just looking for something to get some valid numbers to compare with others. The three Quadro4 700 XGL's I got were a steal and if they measure up I figured others might be interested in them. The 900 series are a lot more than I am willing to spend.

I will run 3DMark99Max, 3DMark2000 and 3DMark2001SE. I will post results and call it done.

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE

Reply 86 of 90, by PhilsComputerLab

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Well, the the GeForce equivalent of these Quadro cards is the Ti 4200. So it should be on that level 😀

I've got a Quadro4 980 XGL, and it performs just like a Ti 4800.

You should find a LOT of benchmarks on a Ti 4200 online. The card was extremely popular.

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Reply 87 of 90, by squareguy

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Well I cannot do an apples-to-apples comparison so the results are pretty pointless. My CPU is way to slow to compare to online results but here they are.

Everest Results:

Graphics Processor Properties:
Video Adapter nVIDIA Quadro4 700XGL
GPU Code Name NV25GL
PCI Device 10DE / 025B
Transistors 63 million
Process Technology 0.15u
Die Size 144 mm2
Bus Type AGP 4x @ 2x
Memory Size 64 MB
GPU Clock 277 MHz
RAMDAC Clock 350 MHz
Pixel Pipelines 4
TMU Per Pipeline 2
Vertex Shaders 2 (v1.1)
Pixel Shaders 1 (v1.3)
DirectX Hardware Support DirectX v8.1
Pixel Fillrate 1108 MPixel/s
Texel Fillrate 2216 MTexel/s

Memory Bus Properties:
Bus Type DDR
Bus Width 128-bit
Real Clock 277 MHz (DDR)
Effective Clock 554 MHz
Bandwidth 8864 MB/s

3DMARK2001SE

Platform NVIDIA Quadro4 700 XGL
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None

3DMark Score 5574
Game 1 - Car Chase - Low Detail 65.9 fps
Game 1 - Car Chase - High Detail 19.2 fps
Game 2 - Dragothic - Low Detail 113.7 fps
Game 2 - Dragothic - High Detail 59.1 fps
Game 3 - Lobby - Low Detail 70.1 fps
Game 3 - Lobby - High Detail 30.8 fps
Game 4 - Nature 44.8 fps
Fill Rate (Single-Texturing) 946.5 MTexels/s
Fill Rate (Multi-Texturing) 2090.9 MTexels/s
High Polygon Count (1 Light) 42.9 MTriangles/s
High Polygon Count (8 Lights) 8.8 MTriangles/s
Environment Bump Mapping 135.3 fps
DOT3 Bump Mapping 127.8 fps
Vertex Shader 74.0 fps
Pixel Shader 86.1 fps
Advanced Pixel Shader 77.7 fps
Point Sprites 24.3 MSprites/s

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE

Reply 88 of 90, by squareguy

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I will test again in the Beast to eliminate CPU bottleneck

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE

Reply 89 of 90, by squareguy

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I need to find a better test to isolate and measure the GPU if that is possible. The Beast scored 15,000 with the Quadro4 700 XGL and the exact same settings. I will post the actual results in a few minutes but the overall score obviously varies widely with CPU.

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE

Reply 90 of 90, by squareguy

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Ok here are the Beast results.

DISPLAY
Platform NVIDIA Quadro4 750 XGL
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 15149
Game 1 - Car Chase - Low Detail 207.2 fps
Game 1 - Car Chase - High Detail 119.9 fps
Game 2 - Dragothic - Low Detail 224.1 fps
Game 2 - Dragothic - High Detail 133.8 fps
Game 3 - Lobby - Low Detail 226.7 fps
Game 3 - Lobby - High Detail 121.3 fps
Game 4 - Nature 53.4 fps
Fill Rate (Single-Texturing) 961.6 MTexels/s
Fill Rate (Multi-Texturing) 2103.4 MTexels/s
High Polygon Count (1 Light) 62.7 MTriangles/s
High Polygon Count (8 Lights) 11.5 MTriangles/s
Environment Bump Mapping 143.2 fps
DOT3 Bump Mapping 130.5 fps
Vertex Shader 90.3 fps
Pixel Shader 110.5 fps
Advanced Pixel Shader 78.3 fps
Point Sprites 24.2 MSprites/s

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE