Reply 860 of 6850, by clueless1
- Rank
- l33t
wrote:There is a little TSR tool for Doom to turn off vertical mouse. I think it's called novert.
Worked great, thank! Got to E2M4.
So regarding World of Xeen, I guess I'm maybe 35-40% through it? Half of my characters are level 12, the other half at level 11. Here's some impressions of it so far:
Positive:
-the world is broken up into 15x15 grids, making it OCD-satisfying to clear out areas
-the pacing is perfect. It almost never gets frustratingly difficult, and if it ever does, you always can take another route, do some grinding, and come back when you're a level higher.
-A couple of quick transport methods (Lloyd's Beacon spell and the mirrors) cut down the tediousness of long distance travel.
-the game is entirely turn-based. So you can walk away without having to pause or exit to a menu, and when you get back, time has not passed (hitting the space bar passes one unit of time).
-character development is awesomely satisfying.
-the combination of all these makes for a very addicting game (I just want to clear one more section...)
-the game is very easily played entirely by keyboard. The mouse can be used as well, or not. Up to you. Makes for very efficient gaming. 😉
-the FM music is high quality and very catchy. I find myself playing the game soundtrack as background music at work.
-the game doesn't take itself too seriously. Lots of cheap laughs throughout the game.
-despite the simple "lite" gameplay, you definitely sense all the statistical complexity going on underneath.
-graphics are very pleasant with lots of bright, rich colors and nice artwork.
-[edit]the game world has a banking system. each town has a bank, and you are encouraged to deposit gold and gems, which in turn earn 1% interest for each gaming week. money deposited in one town is available for withdrawal from any other town. apparently this is very useful, as items and training become so expensive toward the end of the game that it's hard to have enough gold without earning interest on it.
Negatives:
-the game is a bit speed sensitive. The game itself doesn't get too fast, but the mouse cursor blinks faster the faster the system, until it becomes invisible. The sweet spot is about 33-40Mhz on a 486. Slower than that and you can feel the game slow down (arrows fly toward enemies slower, etc).
-[edit]audio balance is not good. In my soundcard settings I had to max FM and drop Wave volume almost all the way in order to hear the music at a similar volume as the digitized sounds. No in-game sound mixer.
-the character screen sections are a bit tedious to wade through. For example, Items are 3 levels deep from the game screen.
-speaking of character items, too many items, and no good way of determining item value. Either trial and error or pay to identify (write it down, because if you forget, you'll have to pay to have it identified again!). There are multiple types of weapons, armor, accessories, and miscellaneous items, each in their own inventory section. So imagine among six characters, you've got a bunch of inventory of boots, gauntlets, helms, armor, shields, capes, rings, belts, pendants, etc. Pay to identify them to decide which to keep and which to sell. Forget, then pay to identify again. 😀 You end up spending a ton of time organizing inventory items, deciding what to keep and sell, etc. That part is a bit of a drag. In fact, that's about the only part of the game I can complain about. The rest is brilliant.
The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks