Originally posted by edelbeb I used QEMM up to version 7.5 (I vaguely recall that it was the last version released before Win95).
Correct. v8 was the first Win95 version.
I didn't bother with later versions, since I was using Win95 and no longer booting up in DOS. With most driver intense (requiring CDROM, mouse, and sound card) DOS games using DOS extenders and having a low base memory requirement, and with Win95's pifs allowing you to reboot into a pure DOS environment and load only the drivers needed for the game at hand, QEMM seemed like overkill
Then you were fortunate enough to have a hardware/software combo that allowed you to run what you wanted. That was rarely true for me.
By the time I loaded my mouse, SCSI, and memory drivers, I was usually down to about 510K of conventional memory. Even after I was able to get memmaker running in Win95, it wasn't enough. There were a number of titles that I simply could not get to run without QEMM. I never really used the Windows tools. My only concerns were conventional memory and EMS.
I remember Quarterdeck's claims that later versions of QEMM benefited Win95. By then, my experiences with their MagnaRAM 2.0 program under Win3.1 had taught me to be skeptical about Quarterdeck's claims.
Like I said, QEMM broke completely in Win95B. QEMM97 fixed that, but by then my hardware configuration was becoming more "tolerant", using less conventional memory.
I still use it from time-to-time, but only in DOS mode, and only on motherboards that can't use UMBPCI.