Reply 20 of 28, by candle_86
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- l33t
yes as for the drag and drop its a known bug that appears in all windows past windows 95 that Microprose never fixed 🤣
yes as for the drag and drop its a known bug that appears in all windows past windows 95 that Microprose never fixed 🤣
And only on your systems. Strange definition of a bug.
PS: it's "Microsoft", not "Microprose". If you're going to troll then at least do it correctly.
EDIT: hmmm... Or are you talking about a bug in the game?
its a bug in the Windows Version of Colonization the drag and drop fails, has to do with the IE intergration into Explorer.
But my issue is solved, I installed TinyXP (changed the key to a legal one of my own before anyone asks). Now the cmd prompt plays the music in the dos version of Colonization just fine after i installed the MCI drivers into XP 🤣
It's not fixed. You're running a DOS game in XP.
FYI IE integration became mandatory in Win98. Win95 did not come with IE4 enhanced desktop until OSR 2.5, but then that's presented as a choice. You could have also used 98lite to get a IE-less shell into your wincolon.
Try reducing the emulated memory size of DOSBox. No need to waste 16 MB if you only need 1 or 2 and you're already low on RAM.
As for speed, compiling DOSBox yourself on Visual C++ Express 2010 with full-program optimization (and all other optimizations that make sense) does give a nice speed boost, if you can pull it off.
tearex
As for speed, compiling DOSBox yourself on Visual C++ Express 2010 with full-program optimization (and all other optimizations that make sense) does give a nice speed boost, if you can pull it off.
Really? Can you provide examples, because since the dynamic interpreter DOSBox has been very resistant to both whole program and guided profile optimization for me, and VTune seems to agree there isn't much to be done about it.
-Frob
Well, I can only say I got a 15% or so speed increase in Doom for example, compared to VC++ Express 2008 with equivalent settings. This was on an Intel Atom processor in a netbook, which I assume is better supported by the newer Microsoft compiler. Maybe there is less to be gained on mainline CPUs.
Probably you know more about this than me though.
tearex
Don't know about vs2008 express' optimization capabilities, but cpu-bound
games (like doom) should not benefit too much from compiler optimizations.
Try some quake timedemo or duke3d fps display for your builds comparing
them to the official 0.74 release. Could of course be caused by specialities
of the cpu or some graphics output problem/"feature".
the funniest thing here is emulating sb16 on sbpro2 😀