Diablo II rant incoming.
I'm a simple guy, I just want to wear the heaviest armor and beat things with a sword. This means I've always went with a melee fighter types in RPG/ARPG's, ranged/wizardy types just don't do it for me. And I find this a bit of a problem in Diablo II.
"Ranged, sir? Come in, come in!"
"A summoner, sir! Please come in, pleased to have you here sir, have a seat sir!"
"Oi! You! Are you a fucking melee?! Get the hell out of here you damn degenerate!"
Enemies that run away. Not only do I find it disproportionately annoying, its also made worse by the fun fact running yourself drops your defense to 0 and blocking with your shield to 1/3. Have fun running after them! I nearly got a stroke in Act V with those fireballing little shits. Also a big fan of running after an enemy, swinging and missing because the enemy kept running, running after it again, missing again, rinse and repeat.
Enemies that blow at your face when you kill them or shoot charged bolts at every direction EVERY SINGLE TIME you hit them. Enjoy Act II post patch 1.10, there's only about a billion of lightning enhanced beetles there now.
Most dangerous enemy abilities are melee/close range things, while melee is getting roasted and slowed down ranged is laughing at a distance
Ranged have easier time picking off enemies that resurrect others while melee has to wade through a horde first to get to them. Or run past them. Remember what running did to defense and block chance?
Sigh. I know nothing stops you from using a ranged weapon as a side weapon, but like I said, simple guy, just want to beat things with a sword. And I really don't enjoy running away from things. So it's definitely also a me problem, not just the game designs fault. I suppose this is just an example of how your own preferences can change with time, I used to love the game but now it's turning into love/hate relationship. Oh well.