feipoa wrote:BSA Starfire wrote:I really don't understand why you folk all insist on using Quake as a benchmark for non Intel CPU's when we all know it was specifically hand coded for Pentium architecture and it's pipelined FPU. To me it seems like trying to run a racing car on diesel instead of petrol.
What are some better non-synthetic real-world alternatives that are suitable for the 1996-1997 era and which display numerical performance results?
Sure I uderstand your point, but I don't think that is really relevant, Quake was written for the Pentium, no getting away from that.
swaaye wrote:feipoa wrote:What are some better non-synthetic real-world alternatives that are suitable for the 1996-1997 era and which display numerical performance results?
This is the reason I also used Wing Commander 3. It has CPU, video and CDROM data rate tests and gives a numerical score for each. It has SVGA support and is quite demanding. I think the engine is based on integer arithmetic instead of being floating point orientated. There is no "timedemo" gameplay benchmark functionality though as far as I know.
And very commendable to try something different, perhaps we should try WC3 against all the different 5th gen chips, might be fun and pretty sure it's not been done before. I don't know a thing about the history of the that game beyond "Mark Hamill & the porn star", but if it's not specifically coded to the Pentium like Quake then it sounds like a really good option.
Sorry if i'm sounding difficult, I'm just sick of all the Cyrix 6x86, K5,K6 sucks purely on the basis of Quake. It's one game, & one we can play great on modern hardware far better too, so not that relevant today for retro machines
. I'm sure in the day reviewers latched onto it because it was super popular and easy to bench but it's a tradition I think we should drop now for non intel CPU, it doesn't give anything like an accurate idea how they run run other contemporay games.
Best,
Chris
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