First post, by Expack3
I recently managed to get a modern Blitz3D game, SCP - Containment Breach, running on my Windows 10 machine. The strange thing, though, is I had to manually add LAA (Large Address Aware) support to the EXE per PCGamingWiki's advice. Given this is a DX7-based engine designed to run on retro hardware, it confuses me as to why forcing LAA got the game running. The only thing I could think of is the game hits an edge case in how WoW's (Windows on Windows) 32-bit support works, which forcing LAA somehow bypasses.
If someone knowledgeable in Windows compatibility could help explain why this works, I'd appreciate it.