Deffnator wrote:im using DarkXL too, it isn't perfect but it fits the quota.
Also i would love to see a working source port for this game, but t […]
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leileilol wrote:DarkXL isn't suggested or recommended because it was never finished no thanks to scope-creep and so many years of being closed-source and unfulfilled promises.
im using DarkXL too, it isn't perfect but it fits the quota.
Also i would love to see a working source port for this game, but then kaiser is knee deep occupied with PowerslaveEX and Turok3, and M210 cares only for Build Engine based games.
Which is something that the Jedi Engine isn't, even if it as Build-esque stuff.
I didn't know that Kaiser was working on Turok 3. It's a bit of a strange game, to be honest, an N64 exclusive released near the end of the N64's commercial life (by which point so many N64 fans had moved onto the Dreamcast or whatever), and it mostly doesn't feel like a Turok game since dinosaurs only appear in one of it's five (or is it six?) worlds. It's a good game, with good weapons, some good levels, good game mechanics and (by N64 standards, anyway) fair graphics and sound. But the levels' (the game areas') quality varies quite a lot, the game tries to feel like Half-Life and fails too obviously, the immersion can be good then a poorly designed area reminds you you're just playing a game on a system that has limited storage for game data, and altogether it was OK on the N64, but that was a system that didn't have too many first person shooters, and even then it was utterly outclassed in every way (often massively so) by the earlier N64 game Perfect Dark.
And it had, some strange design decisions, such as enemies that can see you and shoot at you through walls (which I'm 99.9999% sure is a bug, but it's near the beginning of the game and is so blatant that even the laziest beta-tester would have found and logged it if it was unintended, surely?), or the way the tokens that you pick up are sometimes arrayed on the ground and in the air in such a way as to spell out exactly where you should be going, and thereby saving you the trouble of having to explore or experiment with the surroundings.
I don't think too many people will even have played Turok 3 (it seems to get almost no mention on most N64 forums or threads I visit) and I doubt a modern remaster would be very popular, when there are so many better known and higher quality games available now. I could be wrong, but I don't imagine many players new to it would judge it favourably compared to everything else that's available nowadays.
Edit: BTW, M210, the maker of the brilliant BloodGDX, has released early versions of JAVA ports of the game engines for Redneck Rampage, Witchaven, and Tekwar! To download and try them, go to:
http://m210.duke4.net/index.php