VOGONS


First post, by w0lf42

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I've recently installed MechWarrior 2 Pentium Edition (which I believe is identical to the Windows 95 version).

Hardware

  • Mainboard: Gigabyte Desktop ATX Motherboard- GA-6VX7B-4X
  • CPU: Pentium III 933
  • RAM: 256MB
  • Video Card: GEFORCE 2 GTS AGP NVIDIA ASUS V7700 TI DELUXE 64MB

Software

  • MechWarrior 2 Pentium Edition
  • Windows 98 SE

After playing for a bit, I noticed that my jumpjets were not recharging.

My understanding is, according to PC Gaming Wiki, that the jumpjet recharge rate is based on the system's framerates.

Jumpjet recharge rate is dependent on framerate and often do not recharge at all unless the framerate is low.

I thought a good solution to this would be to install a screen recording utility and when I needed recharge my jumpjets, I could begin recording (through a shortcut-key). When my jumpjets were fully charged, I could stop recording.

I found three programs that will install on Windows 98 SE

I installed the K-Lite Codec Pack. According to the Wiki, 3.4.5 is the most current version supported on Win98:

The last version officially supported on Windows 98/ME is K-Lite Codec Pack 3.4.5 (17.September.2007).

Here is my problem. Neither of these programs start recording while I am in MechWarrior 2. Though, I've gotten Fraps to work in Need for Speed Porsche Unleashed.

Any suggestions to either make either of these (or other) programs record video or another option to temporarily lower my framerates? Thanks.

Reply 1 of 5, by w0lf42

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I have another option that I've been investigating. I discovered a program called HotkeyP that allows me to assign a hotkey to an EXE. I can also include parameters. So, I wondering if there is a Win98 program that (1) will consume a lot of power (perhaps Prime95) when running and (2) allows one to trigger an "on/off" state via a parameter.

Reply 2 of 5, by BinaryDemon

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w0lf42 wrote:

My understanding is, according to PC Gaming Wiki, that the jumpjet recharge rate is based on the system's framerates.

Jumpjet recharge rate is dependent on framerate and often do not recharge at all unless the framerate is low.

I have nothing to add, except to say: That has to be the crappiest way to implement a game mechanic.

Check out DOSBox Distro:

https://sites.google.com/site/dosboxdistro/ [*]

a lightweight Linux distro (tinycore) which boots off a usb flash drive and goes straight to DOSBox.

Make your dos retrogaming experience portable!

Reply 4 of 5, by w0lf42

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I managed to get HotkeyP working. I was able to pause/play a 1080P video in Window Media Player Classic while playing MechWarrior 2.

I loaded up a mission with a mech that was equipped with jump jets. I had zero refresh until I played the video in the background.

Since I'm already using AutoHotKey, I'd like to make this work with that program. Though, currently, I'm unable to play/pause a video when it's not the active window.

So, it's a success. But, I'll see if I can integrate this solution better.

For those who are curious, here is how I configured HotkeyP.

Command: Send window command
Parameters: 887 MediaPlayerClassicW

Reply 5 of 5, by BinaryDemon

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I would see if there are any 3rd party utilities that work on Win98 which support limiting FPS. I think some versions of Rivatuner do.

Check out DOSBox Distro:

https://sites.google.com/site/dosboxdistro/ [*]

a lightweight Linux distro (tinycore) which boots off a usb flash drive and goes straight to DOSBox.

Make your dos retrogaming experience portable!