Reply 20 of 27, by UCyborg
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From the modern patch's readme, changes to DX6 renderer are minimal. When it comes to visuals, it says fog support is restored and dithering is disabled by default for 16-bit modes, which would get you faithful 16-bit look without tricks to try improve the quality given the limitation of available colors, but that's not available in Windows 10 anyway. I haven't tested if compatibility option for emulating 16-bit color modes does anything more than makes the OS pretend that they're available.
There were issues with this game even in old times, eg. see this page. It's unreasonable to expect an old buggy game to work unmodified on a system providing a different environment from what the quirky nature of such games depend on.
FWIW, you can still run and render fine using ancient APIs on modern OS with modern drivers, depends on how you do it. Expecting complete backwards compatibility is also unreasonable, some broken code really only seems to work fine by accident on older systems.
Microsoft is really an exception when it comes to providing backwards compatibility in their systems.
wrote:A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.