Reply 20 of 57, by Gambit37
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- Oldbie
The mapping from the numbered folders to the paths specified in a master file should work fine. What information would be lost?
Oh, I just realised -- of course you still need the numbered folders to indetify tiles of different content but with the same coordinate filenames.
OK, so you just need an extra subfolder in the flat file then:
BASE: trx\
// level folders follow
// Level 1: The Caves
198EC2D38EF00FEA1653750E8B237D7F: levels\level01\tileset1
203D6ED9632B742A2209637764C375F6: levels\level01\tileset2
54637C4BF0304439B63F51D3A5EEA382: levels\level01\tileset3
What I'm trying to do is avoid having any numbered folders off the textures folder at all. I estimate that after capturing the entire game, there will be around 170 folders in there which will be quite unmanageable.