First post, by superfury
Anyone knows what the exact difference is between the levels of black (RGB(0,0,0) black - RGB(255,255,255) white) between actual blanking and non-active display against the active display definition of "black" (driven by an active display DAC output level)?
UnIPCemu currently displays both as the same range, but as far as I can find out, they're not exactly the same on a real video card's output (mainly active display being a bit above zero on the RGB lines, while the blanking/retrace have true black (0V))?
Author of the UniPCemu emulator.
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UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io