First post, by llm
im reversing a game that sends these bytes to an MT32/Munt
beware: im a first time Midi/MT32 "user" - all i want is to understand what these bytes are for so i can document it cleanly in the reversed code
Sysex message size 8, data: F0 41 10 16 12 03 00 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 04 18 61 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 14 00 69 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 24 00 59 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 34 00 49 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 44 00 39 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 44 02 37 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 54 00 29 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 54 70 39 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 64 00 19 F7
Sysex message size 11, data: F0 41 10 16 12 03 00 74 02 07 F7
what i've know so far
[F0] Sysex-Start
[41] Roland ID
[10] Device ID
[16] Model ID (MT-32)
[12] Send
(03 00 04 18) Content ??? ???
(61) Checksum
[F7] Sysex-End
but i can find the meaning of the 03 ... content - any good documentation available