Reply 200 of 216, by lowenz
Take some vacation, man! 😁
Take some vacation, man! 😁
Dege wrote on 2022-08-15, 13:21:
I don't have this game now, but I'll look into it. For now, I release the recent fixes: […]
I don't have this game now, but I'll look into it. For now, I release the recent fixes:
It's the same as WIP88 with an additional minor fix (Blood 2).
I should add with the GoG Version i just get black screens. The error i talk about is the original Disc Version 😀 Would be absolutly fine when one version get fixed even when i woul prefer the original one 😀
A: We have looked into DX7 and thought about adding it to the roadmap as far as expanding compatibility is concerned. Unreal Engine 1 and DX7 is definitely something interesting and possible with the current architecture; theoretically it’s a great fit, we just haven’t done the work yet to experiment with Remix. It’s too early to say for sure post-DX9 as it gets much more complicated, but it’s a natural direction for us to take the tool. We have experiments in both directions and we’ll see how that pans out to decide the path forwards.
Once Dege returns from his vacation.
I've found out that GoG Archimedian Dynasty 3dfx under Dosbox-ECE has screen and resolution issues on which dgvoodoo2 doesnt keep the game fullscreen even after tweaking the cfg files.
I havent tested with dosbox-x, but that would be nice if anyone could check it out for feedback.
Also Nightmare Creatures has Framerate issues under d3d when setting the game's res above 640x480, and Warcraft 3(pre widescreen patches and war3demo) have some mouse and screen scaling issues when choosing crt scale.
for 3dfx games use qemu
Caesar 3 / Pharao and Queen of the Nile Cleopatra has only Blackscreen for me.
(i will try other building sims from sierra aswell like Zeus and Emperor but i guess that this will not work aswell. (same engine i guess)
EDIT: Like i thought no game of al those Sierra Building Sims work.
Using DDraw Compat for now that can scale this games and make them work right.
Would Prefer DG Voodoo cause of Recording compatibilitys and more features.
I think he just meant it's better.
I've tested even with other wrappers, but i think is more of an issue in my end.
I am using ECE for GoG DoS games because GoG never updates their stuff.
And recently i made out a win 98 install to check some games like the original battlezone 1.0 release and even the red odissey demo, and i had flickering shadow issues under 3dfx.
and i was testing using dosbox-x with both dgvoodoo2 and nglide.
Not a request just a question. Is it possible to implement anaglyph 3d option?
For what ever reason Dungeon Keeper crashes all the time when i start the first mission or in Deeper dungeon Any mission 🙁
How to properly use options from DirectXExt in dgvoodoo2? I mean options from the Adapter properties group (ID Type, VendorID, etc.). I need it for debugging purposes