shamino wrote on 2021-08-24, 15:46:
Daggerfall is a game I still need to get into. I'm inclined to play the original DOS version but Unity is probably really better, especially if it's more moddable.
It is my understanding that the latest versions of DFU made a lot more progress towards a faithful recreation of the original mechanics and even looks (the latter being optional). But vanilla Daggerfall works fine in DOSBox, although a few community patches and fixes are recommended for a smoother experience, so you can try both. When I last checked DFU -- a couple years ago, mind you -- the combat worked noticeably different, somehow (you still hold the right mouse button and move the mouse to swing your weapon; it just somehow did not feel the same as the original for me). But when it comes to mods DFU is king, and there's already a lot done by the community to improve and in some cases completely overhaul and substantially expand the experience.
Errius wrote on 2021-08-24, 16:31:
Wake creeps will attack your reinforcements. This significantly affects gameplay. It makes it especially difficult to rush on certain maps. You must use waypoints. I would guess that most casual players don't know what those are. It's sad to see expensive units like Taurens arrive at the battle already half dead because they had to fight with creeps along the way.
You know, I never really got into Warcraft III skirmish, even less so into multiplayer. But even with these strategic implications it still feels like a game mechanic instead of an attempt at realism. The players' troops never sleep anyway, so for example you would not be able to stage a night time surprise attack at the enemy camp while they're sleeping. It's only done once in a TFT Undead campaign scenario IIRC.