Reply 20 of 27, by Dege
SkyHawk wrote on 2022-04-28, 02:09:The game works, though I once had it fail to actually go fullscreen - the fullscreen was "behind" my desktop and the secondary display did not appear. I had to alt-tab out and click Supreme Commander on the taskbar, which showed two "windows" for the program, and I then had to click the window for the Secondary display, then the game came up and appeared correctly.
Something must have taken the app focus accidentally when starting the game.
Btw, if option DirectX\'Disable Alt-Enter...' is enabled then Alt-Tab should just work fine. Minimizes both game windows when alt-tabbing out and restores both to fullscreen when alt-tabbing back.
SkyHawk wrote on 2022-04-28, 02:09:But the Secondary still looks off. Maybe the original game looked like this, but I don't remember it doing so. […]
But the Secondary still looks off. Maybe the original game looked like this, but I don't remember it doing so.
Screenshot of dgVoodoo - note the blurry text on the ACU name on the Secondary display
Screenshot of Forged Alliance in Borderless Window mode - note the sharp text on the Secondary display
TBH I don't know what to say. I can reproduce it on my main monitor (125% DPI scaling) with my test app with fake fullscreen enabled in dgVoodoo, sometimes...
If I fiddle with DPI compatibility settings for the app and set it to 'Application' (per monitor aware) then it cures the problem, but honestly I don't understand the erroneous case, debugging only shows that the OS gives back dgVoodoo a virtualized window size, but that shouldn't be a problem.
I also cannot see anything in your log, your're driving the monitors at native resolutions.
What if not enabling Fake fullscreen in dgVoodoo cfg?