Openglide on MacOS X

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Re: Openglide on MacOS X

Postby gulikoza » 2009-11-18 @ 22:48

Here's what I've been able to test: http://www.si-gamer.net/gulikoza/glide.html :happy: Of course I might need to add some MacOS screenshots now :happyhappy:
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Re: Openglide on MacOS X

Postby Dominus » 2009-11-18 @ 22:54

At least you show the same black faults in Lands of Lore as appear here on my screen :)
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Re: Openglide on MacOS X

Postby gulikoza » 2009-12-12 @ 09:41

Glidos, any chance of getting this one in the cvs as well? :happyhappy:
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Re: Openglide on MacOS X

Postby Dominus » 2009-12-13 @ 12:38

yes, please :)
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Re: Openglide on MacOS X

Postby gulikoza » 2010-3-28 @ 17:17

Thanks Glidos! Patch is now in cvs :wink:
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Re: Openglide on MacOS X

Postby Dominus » 2010-9-11 @ 15:49

Please see this thread viewtopic.php?t=25888 for how to fix the GL_EXT_packed_pixels error
Probably needs an ifdef macosx for that.
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Re: Openglide on MacOS X

Postby Miki Maus » 2010-9-11 @ 17:28

What about MacGlide? Have the improvements from it been ported to OpenGlide?
I vaguely remember an initiative to do that.
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Re: Openglide on MacOS X

Postby Dominus » 2010-9-11 @ 21:26

for modern Macs the MacGlide is almost useless, a few months ago, when I tried the various ways to play glide games on the mac I remember MacGlide not being much of a help.
For Dosbox I wasn't able to pull it off with MacGlide, for Windows 9x games (and upwards) I used Wine+some Windows glidewrapper (it depended on the games I tried which wrapper worked better).
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Re: Openglide on MacOS X

Postby thedoctor45 » 2010-9-14 @ 15:37

To my knowledge, gulikoza & Moe were working on an SDL-based OpenGLide/MacGLide hybrid with better compatibility. With the proper tweaks it should theoretically be possible to compile his custom MacGLide sourcecode for Mac OS X as well.

http://www.vogons.org/viewtopic.php?t=16565

I have sent gulikoza a message and asked him for the source but he's currently away on a roadtrip and will not be back until the end of the month, so I guess we'll have to wait and see.
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Re: Openglide on MacOS X

Postby gulikoza » 2010-9-25 @ 09:56

I'm back :happy:
I was trying a while ago to release the modifications me & Moe have done. But unfortunately there is a nasty bug where Tomb Rider does not have any textures when starting a new game (loading savegames works however) - something is apparently not reset when glide is reset (remember that starting a new games first shuts down glide, plays the intro movie and then reinitializes glide output - loading a savegame goes directly into the game), so this bug most likely affects other things as well. I couldn't fix it and I still didn't fix it...and LFB operations are horribly broken so the whole thing is not very useful...
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