VOGONS


Reply 41 of 50, by amadeus777999

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Atlon64/2000/225 fsb.
No VoodooRush card to test on unfortunately.

One thing I forgot to mention is that under Win98 in 1280x1024 there's a horizontal bar running from left to right at around 3/4 from the top of the screen. A few pixels high(~2-3 guesstimate) featuring various colors.

Reply 42 of 50, by Maraakate

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That's odd I've never experienced that before. Are you talking specifically about building from the VS6 makefile or running the q2dos in a win98 dos box because that feature is somewhat unsupported.

What are your speeds comapred to the windows binaries of 3.20?

Reply 43 of 50, by Maraakate

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Putas: Can you test this Mesa 5.1 build with a new recompiled sst96 and let me know if it works?

https://bitbucket.org/neozeed/q2dos/downloads … _3DFX_MESA51.7Z

Reply 44 of 50, by amadeus777999

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The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I got the wrong impression that it had something to do with your port.
Quake II 3.20 .exe with '-nosound' gives
~158 fps @ 640x480 - marginally "faster".
Your pre-built software only .exe was used - seems I overlooked the link to the source.

Reply 45 of 50, by Maraakate

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amadeus777999 wrote:
The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I […]
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The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I got the wrong impression that it had something to do with your port.
Quake II 3.20 .exe with '-nosound' gives
~158 fps @ 640x480 - marginally "faster".
Your pre-built software only .exe was used - seems I overlooked the link to the source.

For this test:

Win98(Dos'd and -nosound)
57.1 fps on timedemo1 @1280x1024 (~183%)
155.0 fps on timedemo1 @ 640x 480 (~ 150%)

Is this running q2dos.exe in a dosbox inside of Windows 98? If so, this sounds about right Windows has some sort of voodoo going on with regards to MTRR and their cut down DPMI that seems to allow it to be faster.

Reply 47 of 50, by Maraakate

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Putas wrote:

It works, low resolution issues are still the same though.

I was more concerned if it worked at all which is good to know. I don't think we'll be able to squeeze that much more performance out of it unless we entirely rewrote ref_gl to use the entire glide API instead omitting mesa entirely.

Reply 48 of 50, by szo

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Uploaded builds from latest code:

Software renderer only:
https://bitbucket.org/neozeed/q2dos/downloads … 50828_SWonly.7z

All features including 3dfx/gl: (now with updated glide3 and MesaGL code)
https://bitbucket.org/neozeed/q2dos/downloads … 20150828_ALL.7z

Feedback welcome from all dos 3dfx users.

Reply 49 of 50, by amadeus777999

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Maraakate wrote:
For this test: […]
Show full quote
amadeus777999 wrote:
The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I […]
Show full quote

The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I got the wrong impression that it had something to do with your port.
Quake II 3.20 .exe with '-nosound' gives
~158 fps @ 640x480 - marginally "faster".
Your pre-built software only .exe was used - seems I overlooked the link to the source.

For this test:

Win98(Dos'd and -nosound)
57.1 fps on timedemo1 @1280x1024 (~183%)
155.0 fps on timedemo1 @ 640x 480 (~ 150%)

Is this running q2dos.exe in a dosbox inside of Windows 98? If so, this sounds about right Windows has some sort of voodoo going on with regards to MTRR and their cut down DPMI that seems to allow it to be faster.

Yes, in Win98 and double click on a dos"box"-shortcut. Their vesa speed magic seems pretty impressive, although at certain resolution(> 800x600) the "color bar bonus" is setting in.

Reply 50 of 50, by szo

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Uploaded builds from latest code:

Software renderer only:
https://bitbucket.org/neozeed/q2dos/downloads … 50905_SWonly.7z

All features including 3dfx/gl:
https://bitbucket.org/neozeed/q2dos/downloads … 20150915_ALL.7z