Reply 40 of 63, by Maraakate
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it's MTRRLFBE LFB WC. You don't need the hyphen. But that's good to hear what machine are you on?
it's MTRRLFBE LFB WC. You don't need the hyphen. But that's good to hear what machine are you on?
Atlon64/2000/225 fsb.
No VoodooRush card to test on unfortunately.
One thing I forgot to mention is that under Win98 in 1280x1024 there's a horizontal bar running from left to right at around 3/4 from the top of the screen. A few pixels high(~2-3 guesstimate) featuring various colors.
That's odd I've never experienced that before. Are you talking specifically about building from the VS6 makefile or running the q2dos in a win98 dos box because that feature is somewhat unsupported.
What are your speeds comapred to the windows binaries of 3.20?
Putas: Can you test this Mesa 5.1 build with a new recompiled sst96 and let me know if it works?
https://bitbucket.org/neozeed/q2dos/downloads … _3DFX_MESA51.7Z
The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I got the wrong impression that it had something to do with your port.
Quake II 3.20 .exe with '-nosound' gives
~158 fps @ 640x480 - marginally "faster".
Your pre-built software only .exe was used - seems I overlooked the link to the source.
wrote:The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I […]
The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I got the wrong impression that it had something to do with your port.
Quake II 3.20 .exe with '-nosound' gives
~158 fps @ 640x480 - marginally "faster".
Your pre-built software only .exe was used - seems I overlooked the link to the source.
For this test:
Win98(Dos'd and -nosound)
57.1 fps on timedemo1 @1280x1024 (~183%)
155.0 fps on timedemo1 @ 640x 480 (~ 150%)
Is this running q2dos.exe in a dosbox inside of Windows 98? If so, this sounds about right Windows has some sort of voodoo going on with regards to MTRR and their cut down DPMI that seems to allow it to be faster.
It works, low resolution issues are still the same though.
wrote:It works, low resolution issues are still the same though.
I was more concerned if it worked at all which is good to know. I don't think we'll be able to squeeze that much more performance out of it unless we entirely rewrote ref_gl to use the entire glide API instead omitting mesa entirely.
Uploaded builds from latest code:
Software renderer only:
https://bitbucket.org/neozeed/q2dos/downloads … 50828_SWonly.7z
All features including 3dfx/gl: (now with updated glide3 and MesaGL code)
https://bitbucket.org/neozeed/q2dos/downloads … 20150828_ALL.7z
Feedback welcome from all dos 3dfx users.
wrote:For this test: […]
wrote:The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I […]
The scrambled color bars seem to be specific to the gfx driver/windows - they do also appear in Blood, but the card is new so I got the wrong impression that it had something to do with your port.
Quake II 3.20 .exe with '-nosound' gives
~158 fps @ 640x480 - marginally "faster".
Your pre-built software only .exe was used - seems I overlooked the link to the source.For this test:
Win98(Dos'd and -nosound)
57.1 fps on timedemo1 @1280x1024 (~183%)
155.0 fps on timedemo1 @ 640x 480 (~ 150%)Is this running q2dos.exe in a dosbox inside of Windows 98? If so, this sounds about right Windows has some sort of voodoo going on with regards to MTRR and their cut down DPMI that seems to allow it to be faster.
Yes, in Win98 and double click on a dos"box"-shortcut. Their vesa speed magic seems pretty impressive, although at certain resolution(> 800x600) the "color bar bonus" is setting in.
Uploaded builds from latest code:
Software renderer only:
https://bitbucket.org/neozeed/q2dos/downloads … 50905_SWonly.7z
All features including 3dfx/gl:
https://bitbucket.org/neozeed/q2dos/downloads … 20150915_ALL.7z
szo wrote on 2015-09-08, 07:57:Uploaded builds from latest code: […]
Uploaded builds from latest code:
Software renderer only:
https://bitbucket.org/neozeed/q2dos/downloads … 50905_SWonly.7zAll features including 3dfx/gl:
https://bitbucket.org/neozeed/q2dos/downloads … 20150915_ALL.7z
Is there a chance someone backed those files up? Me too, fighting with Q2 and Rush right now 😀
We have new builds that you can grab from https://bitbucket.org/neozeed/q2dos/downloads/ -- however that hasn't been updated in a while, here is a build from 2021: https://bitbucket.org/neozeed/q2dos/downloads … S_EXE_LATEST.7Z
If you want something newer I can compile it for you.
Nvm, I just uploaded latest builds to https://bitbucket.org/neozeed/q2dos/downloads/ . Let me know how you make out. If you're on a P3 the SSE builds are a bit faster. With a Rush I recommend using mesa 3 or sage.
Maraakate wrote on 2024-08-17, 01:04:Nvm, I just uploaded latest builds to https://bitbucket.org/neozeed/q2dos/downloads/ . Let me know how you make out. If you're on a P3 the SSE builds are a bit faster. With a Rush I recommend using mesa 3 or sage.
Thanks! 😀
Ok, I downloaded Q2DOS_EXE_LATEST.7Z and here is, as follows:
- game runs only in DOS mode obviously (is there a version I could run directly from Win95?)
- when switched to 3dfx renderer it returns with error (pic rel)
My config: Pentium 150, Hercules Stingray 128/3D, 64MB RAM, Win95
Drivers: https://www.3dfxzone.it/dir/3dfx/drivers/?objid=727
Missing picture:
You have to pick the correct drivers and yes it will only run in true DOS. See readme.fx, voodoo\voodoo.txt and opengl\opengl.txt for more details.
Not sure what the Mod_NumForName issue is about. You are not using Q2 Remaster, etc. assets, correct?
Nope, original installation from vanilla Q2 CD.
You should update it to v3.20 first. There's probably modifications to the pak files (or additional ones I don't remember it's been years).